SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-01-09, 06:57 AM   #1
nik112
Samurai Navy
 
Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
Uploads: 0
quest to modders

hi all
last night i was experiment with s3d tool and ships files like sim,dat zone,val etc. The result was to create a "ghost" ship that you can see it on the horizon but 1/ if you look through binoculars you haven't info (the little green triangle doesn't appears 2/ if you try to shoot with dg ammo passing through 3/ torps also passing through its keel.
please give me instructions to correct

ps i forgot to make a copy before do changes

cheers
nik112 is offline   Reply With Quote
Old 05-01-09, 07:00 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Hmm, GWX & SH4 both contain ghost ships, perhaps you could get the info you need from there.
__________________
danlisa is offline   Reply With Quote
Old 05-01-09, 05:51 PM   #3
nik112
Samurai Navy
 
Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
Uploads: 0
Default

thats what i mean


nik112 is offline   Reply With Quote
Old 05-01-09, 08:00 PM   #4
Sag75
XO
 
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
Default

Hi! have you never seen that in GWX?








grid DD42, SW corner. Just after the midnight of 02/April/41
__________________


Betasom - XI Gruppo Sommergibili Atlantici
http://www.betasom.it/forum/index.php
Sag75 is offline   Reply With Quote
Old 05-15-09, 03:13 PM   #5
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin nik112,

it´s most probably a matter of the *.zon file. Either the new unit is lacking a *.zon file or the *.zon file wasn´t cloned properly. If the *.zon file wasn´t cloned correctly, the links between collision spheres / boxes and the 3d objects in the unit´s *.dat file are broken. Thus the game enigne can not detect any collision, no matter if it´s your boat, a torpedo or a projectile.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 05-15-09, 03:28 PM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Classify it as Enviromental.
No info is given on it then.
Even your lookouts will not spot it.

The Zon file handles collisions as DD stated.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.