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Old 05-04-09, 06:17 PM   #1
rditto48801
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Join Date: Apr 2009
Location: In the middle of a giant mitten.
Posts: 54
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need some advice, stock is bothersome, looking for mods

Can anyone give me some good advice?

Mainly any good mods?
Such as for....


#1: reducing aircraft?
Especially doing something with those 'aircraft highways'...
Or the absurd 'spawn rate' of aircraft in some areas...
I have found areas where I seem to detect 1-2 dozen contacts per hour, spend many hours diving, rising up enough to use SD radar and diving again... twice spotting aircraft via periscope...
I am presently in late July of 1942... I doubt even Germany had it that bad... I know Japan had some major air power, but give me a break... I am wondering if I have detected more aircraft in several hours than subs in WWII detected during entire patrols...

#2: A mod that deals with the apparent lack of friendly aircraft and abundant cross eyed allied gunners during enemy air raids in friendly waters.
Allied gunners can't seem to shoot strait, I wonder if the ships even use their AA guns at all (definitely use their cannons), and the lack of allied aircraft despite being at Midway where there are airbases and a carrier...

#3: A mod relating to shipping might also be nice.
I get annoyed to see the area I am in all but devoid of ships while other areas are swarming with reported contacts, yet going to said other areas results in there being all but devoid of ships while the area I was at was then swarming with reported contacts...

#4: Any mods for the subs or other things?
I know some subs, like the Gato class, are supposed to have an underwater endurance of 48 hours, but in game, I am lucky if I can go 6 hours at minimal speed before the batteries are about depleted. Any mods to fix this, or am I missing some detail someplace?
Also, is it true that the typical 'blast an aircraft to bits' round from a deck gun actually takes a few hits to take out an aircraft? If so, any mods to fix that?
I can't seem to find any settings relating to vulnerability, any mods to fix or emulate that?

#5: Any mod that allows switching between manual and automatic TDC?
Being that such an option was apparently in the first three Silent Hunters, it seems odd (and stupid), to have removed the option entirely and changed it to being part of the realism settings. Automatic is worthless when it comes to 'firing blind' when trapped underwater, although the Position Keeper is at least useful in some situations.


I basically want something that has some good realism, some things that keep in mind it is still a game, makes the 'challenge' a little more reasonable, yet is suitable for someone who is both a fan of the Silent Hunter series and a casual gamer... and to fix any number of things Ubisoft ignored, left out, threw out, broke, or otherwise apparently didn't give a darn about...


I have already downloaded (but not installed) a mod for smaller radar blips (just need something other than SD radar), and a mod to be able to raise the radar mast the SD radar is on.
Now if only the apparent SD radar screen would actually do anything other than be blank...
At least I have heard the SJ radar screen actually works...

On a final note, I play single player, I'm not much for multi-player games.
I do have some basic modding skills myself, but no experience with modding Silent Hunter games.

Overall... if I need to look for this many mods... I wonder if Ubisoft, when making SH4, was thinking anything beyond "make it resemble the previous games enough to be able to be called Silent Hunter, get it working enough to be considered playable, and then ship it and prepare to make bank deposits"...
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