SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-09, 09:58 PM   #1
andqui
Soundman
 
Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
Default realism questions

I'm trying to play as realistically as possible, and I have a few questions:

1. Can anybody give me what mk. 14 torpedo settings are proper for what dates? And by proper I mean official, BuOrd recommendations. I want to know how they changed by date. For example, magnetic pistols from the begining of the war until ? date, when they realized they weren't working right. And were the magnetic pistols fixed, and put back into official recommendations eventually?

2. What date did the electric torpedoes start coming into widespread use? When they did, what was the typical loadout? 50/50? 75 steam / 25 electric?

3. Not really a realism question, but what is the radius from the player at which the game will not spawn ships? I think I recall it being something like 25 nm. Is this right?

thanks
andqui is offline   Reply With Quote
Old 05-17-09, 04:42 PM   #2
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

If realism is what you're after, I'd install the RFB Mod. Read all about it in the mods forum. The mod contains the Real Environment mod for your scenic pleasure, as well as adresses alot of the stock shortcomings for a very immersive experience. It's my personal favorite!
Fish40 is offline   Reply With Quote
Old 05-17-09, 05:18 PM   #3
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by andqui View Post
I'm trying to play as realistically as possible, and I have a few questions:

1. Can anybody give me what mk. 14 torpedo settings are proper for what dates? And by proper I mean official, BuOrd recommendations. I want to know how they changed by date. For example, magnetic pistols from the begining of the war until ? date, when they realized they weren't working right. And were the magnetic pistols fixed, and put back into official recommendations eventually?

2. What date did the electric torpedoes start coming into widespread use? When they did, what was the typical loadout? 50/50? 75 steam / 25 electric?

3. Not really a realism question, but what is the radius from the player at which the game will not spawn ships? I think I recall it being something like 25 nm. Is this right?

thanks
I don't know about the torpedos but the spawn distance is close. I thought it was 20NM but it may be 25, but it is somewhere about that distance.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-17-09, 06:44 PM   #4
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,281
Downloads: 90
Uploads: 0


Default

The magnetic exploder was to be used from the beginning of the war. July 4th 1943 Lookwood ordered the deactivation of the magnetic detonators. Still, the impact detonators had issues. The rod that pressed the detonators upon impact were found to be shorter than required. However, some skippers deactivated the magnetic detonators before the order to do so because they knew these did not work. This was done at sea where BuOrd could not know about it.

Nice link to quickly see the dates and time for torpedo modifcations and introduction of new electric torps.

http://74.125.47.132/search?q=cache:...&ct=clnk&gl=us
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 05-17-09, 10:05 PM   #5
andqui
Soundman
 
Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
Default

thanks.

I'm already RFB. I just wanted to get my torp loadout as accurate as possible.
andqui is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.