SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-19-09, 04:10 PM   #1
Pillar
Electrician's Mate
 
Join Date: Sep 2002
Posts: 138
Downloads: 5
Uploads: 0
Default Fun questions to ponder about the future of subsims

Imagine a strategy game that uses Dangerous Waters (or something like it) to resolve the naval portion of the overall gameplay. How do you think would be the best way for the naval game to interface with the strategic world?

For example, a persistent environment where vessels are crewed in real time, perhaps the same crews (like "guilds") crewing the same vessels...

Or maybe something like harpoon? (AI vessels directed by single people, either one player per vessel, fleet, or whatever.)

A mix of the two, where situations generate "encounters" or battles in DW? (In this case, the disadvantage is that getting an encounter is "meta" information that influences game behavior - e.g.,who is going to start an "encounter battle" at full throttle/transit and remain that way?)

In terms of the state of DW right now, what modification would be most well suited to multiplayer gameplay/battle resolutions?

What size is the community of multiplayer DW players right now?
Pillar is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.