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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 138
Downloads: 5
Uploads: 0
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Imagine a strategy game that uses Dangerous Waters (or something like it) to resolve the naval portion of the overall gameplay. How do you think would be the best way for the naval game to interface with the strategic world?
For example, a persistent environment where vessels are crewed in real time, perhaps the same crews (like "guilds") crewing the same vessels... Or maybe something like harpoon? (AI vessels directed by single people, either one player per vessel, fleet, or whatever.) A mix of the two, where situations generate "encounters" or battles in DW? (In this case, the disadvantage is that getting an encounter is "meta" information that influences game behavior - e.g.,who is going to start an "encounter battle" at full throttle/transit and remain that way?) In terms of the state of DW right now, what modification would be most well suited to multiplayer gameplay/battle resolutions? What size is the community of multiplayer DW players right now? |
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