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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
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Doing a test while in port between patrols. Created a scenario for the Sugar boats fighting the infamous Akakaze escorting a tanker.
![]() Akakaze vet ratings. After he spotted me, I dove to 150ft. After the first pattern, he hit me hard. Lotta fuel lost, batteries damaged and engine room flooding, compressor damage. Results were a loss of compressed air which did not cease until I ran out completely! ![]() ![]() ![]() I did external view and found that she was stern heavy due to flooding, but after the flooding was under control, the same thing happened. I checked the planes, and since I saved under water, bow planes were missing ![]() ![]() ![]() ![]() ![]() Funny, as I did not have any damage to diving planes or diesels listed and I had 48% fuel left.... ![]() I am running TMO 1.7. I wonder if this is an effect of this mod, if so, COOL ![]() Anybody else notice something similar?? thanks |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Im afraid you added the random factor right there.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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I read somewhere in the forum we should only save the game on the surface in real time - is this the result of saving under water???
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#4 |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
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#5 |
Stowaway
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rockin robbins swears this doesnt happen to him but most people learn to avoid issues after saves you must follow these guidelines:
it is best to only save if: you are surfaced and not moving or near stopped no AI contacts are reported nearby by your crew you are not within at least one mile of land but i prefer 5 miles away you are not in shallow water where your shallow water icon is flashing its also a good idea to turn off battlestations too never save underwater near land or with any AI presence in the area or in most cases it corrupts your game. |
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#6 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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Wow Webster.....lots of restrictions....
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#7 |
Mate
![]() Join Date: Nov 2007
Location: USA, Hawaii
Posts: 56
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Hmmm, I am able to save anywhere without issue...under water, on the surface, with AI near...does not matter, all save's work great for me. I am running SH4 1.5 if that has anything to do with it.
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RSRDC & TMO USER |
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#9 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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I save any time, under any conditions and never had a bad save since I started going to the nav. map and pausing the game before I save.
I guess it's a thing that bugs some but not others. If you are having save problems than Websters advice is, as always, good. Magic |
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#10 |
Rear Admiral
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I do as Webster says, even though I only had a few corrupt saves. The fact is if you save with lots of activity such as enemy, near land, planes, ect...the more chances you take with a corrupt save as it has to read much more to save.
Get near a large TF and save, come back, notice how much longer it takes to load...just more info, more chances of problems. Best thing is to do your saves away from all activity, takes less space also. The only corrupt save I recall is saving in the middle of a large convoy of over 40 ships during battlestations underwater. I came back, my game took 5 minutes to load, then CTD... |
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#11 | |
Stowaway
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as far as i can figure it depends a lot on your computer, the better cpu, video card, and more ram you have the less problems it causes and if you have a computer that just meets requirements then you can have lots of issues if you dont save carefully. but just a good system isnt always going to avoid issues because sometimes people with very capable systems have issues when others dont. |
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#12 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
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So you guys all think its due to the underwater save? I am not sure if those results happened before or after the save.....
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#13 | |
Stowaway
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90% of game issues like that are from bad saves and the other 10% are mod related corruptions |
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#14 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
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Dont know about others but I have never had any issues so long as I saved while surfaced seems that I get the dive planes bug if I save while under the sea. I have once or twice saved while silent running near a convoy while preping an attack. The down side is even if you get no bugs the when you load a game everything is loaded at "deafult" settings so silent running will be off as will battle stations ect. even though you may still see the icon in the top corner it will still be off. I found this out when I thought based on the load that I was at battle stations and silent I was not and it nearly cost me.
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#15 |
Stowaway
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a common issue saving in shallow water or underwater in less than 100 feet is instant collision damage
you see when you spawn you fluctuate a little and can be up or down in depth if your not surfaced so even if unreported you get some damage reloading underwater unless its very deep. the dive planes, rudder, co2 and watch crew any of which can not work right |
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