![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hello i am fairly new at this game and i am running real fleet boat v1.4. My realism is around 60 and i was patroling and i ran out of gas in the middle of the pacific. Is there anyway i can send for rescue? Please help i sunk alot of ships and want to make it back to base.
Thank you |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
|
![]()
Sorry, but you can't make it back... The game does not simulate that.
Reload to an earlier point, or consider yourself lost at sea..
__________________
![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
![]() |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
|
![]()
Yer done my friend. As AVSM said,either reload an earlier save,or start a new career.
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]()
When you have about 50% of fuel left start heading to another friendly port or base. Steam at about 10 knots for best efficiency.
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
ahead standard is best fuel ecomomy and is about 9 kts
also if you get damaged watch your battery recharge, it will keep recharging damaged batteries and burn up all your fuel. engines run full speed anytime you need to recharge so run flank when doing so because your burning the fuel anyway. |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Er, you can switch the battery reload off if they are damaged. There is a menu in the control panel that's named "standard propulsion".
It is also very handy if you are sailing in a S-Class sub that only runs on one propeller when recharging and you are trying to catch up to someone (running away doesn't work with this thing ![]()
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well that really sux. That is not realistic either i mean if one of our boys were stranded in the pacific i would think they would send some sort of rescue. I think this problem needs to be addressed in silent hunter 5. But thanks for all of y'alls help.
|
![]() |
![]() |
#8 |
Let's Sink Sumptin' !
|
![]()
Can't disagree with you there. It's bizarre to be stalled out of fuel 100 miles from home base and they can't bother to send a replenishment tanker or a tow. I've looked to see if there are any historical incidents involving subs running dry near or far from base and needing aid, but haven't found any. They must have always done the math and kept a good eye on the gauge.
__________________
![]() ![]() --Mobilis in Mobili-- |
![]() |
![]() |
![]() |
#9 |
Seaman
![]() Join Date: Mar 2009
Location: A little ways off your port bow.
Posts: 34
Downloads: 2
Uploads: 0
|
![]()
I have no doubt running out of fuel, regardless of cause, was a real career ender in real life.
|
![]() |
![]() |
![]() |
#10 |
Eternal Patrol
![]() |
![]()
I'm with you on this one. In Silent Hunter 1 you could call for a tow, but I think you had to be very close to base. They weren't going to send an unescorted surface ship into hostile waters for any reason whatsoever.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
In real life one could have met up with another submarine and "borrow" some fuel. I don't think this would be too unrealistic. Especially if one runs out of fuel after loosing some to damage.
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#12 |
Eternal Patrol
![]() |
![]()
"Could have", yes. But did it happen?
I honestly don't know. It would be interesting to find out.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]()
Damaged boats were escorted in. Such was the case with the Bergall.
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
I don't know.
But let's do the math. 1. One 7,000,000$ Submarine + crew lost or 2. One sub that is near the stranded one sent to it's location for refuelling, resulting in the safe return of the formerly stranded sub and a shortened patrol for the second one. I think the Navy would be better of with the second option. ![]()
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#15 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
|
|