![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
|
How to tweak Gato's engines?
Hi!
Title tells it. How can I tweak the engine files of gato-class? I'm using TMO 1.63 and not quite satisfied with the speed vs. endurance rate of diesels. As far as I know the diesels in the fleet boats were running on constant speed and I think TMO's model is build up more for "game purposes" than to "simulate" real life engines. I have already build new standard bells by editing Gatos submarine cfg file but that doesn't help the speed vs. endurance problem. My settings are now: All ahead 1/3: 7,0/3,00 knt (11'000 nm on surface) AAH 2/3: 10,50/4,50 knt (12'000 nm) AAH STD: 14,00/6,00 knt (7'000 nm) AAH FUL: 19,00/8,00 knt (4'000 nm) AAH FLK: 21,00/9,00 knt (3'000 nm) If we think there was two engines running at 2/3 speed and one engine running at 1/3 speed, 11'000 vs. 12'000 doesn't make any sense, as the engines were running at same speed all the time. You just need to count running hours to see that. The basic fuel load out was 94'400 gal and about 116'600 gal was the max. Just editing the standard bells either of cases (1/3 speed or 2/3 speed) doesn't change the basic problem. It just looks like the first engine is using fuel way too much compared to the "second" engine. So... What do I need to tweak the files? And if some know exact what speed different std bells gave in Gato-class boats, he could really make my day. 7 knots for one engine is maybe a bit too much, dunno. I bet 10 knt is close to two engines and 13 - 14 knt for three. 19 knt is maybe a bit too much for full speed, 18 could be more close. I think, but I'm not sure, flk speed was taken out by having some extra power fm batteries. Greetings, -RC- |
![]() |
![]() |
|
|