![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Ship Sinking Bubbles generator/Node ???
Hello, All
got a couple of questions....... 1. What node in silent hunter editor controls the bubbles that appear under water when a ship sinks, or I should say a lack of bubbles, when a ship sinks there should be lots of bubbles, not a squirt of bubbles from the bow when you sink an aircraft carrier...... ![]() ![]() 2. I never really noticed this till I was playing with ship numbers....I noticed there is only one fire sound file that activates when the ship sinks producing the fire or ship burning sound.....then we have fires onboard ships but no fire burning sound effects, just explosion sounds, is that normal in everybody's game, or do you get ship burning sound when ship is moving and not actually sinking, want to make sure that is running right in my game, thought it was a little odd to have fire burning on ships but no fire sound effects ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
|
![]()
Hi gdc3man,
There is no node with bubbles for the ships,its a texture that creates the sinking bubbles, I modified the texture to create the illusion of more bubbles for ROW and PE, the texture is inside the data/textures/tnormal/tex and is called something with bubbles ![]() The submarines have a particle generator attached to them, which is responsible for the bubbles when the submarine is submerged. I think it would be possible to attach a particle generator on the ships, but then you will have to learn how the particle generator work and make the particles start when the ship is sinking, it would require alot of work, because after you have made one working particle generator you would have to import it into all the DAT's of the ships. |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hmmm....I will check into it Thanks
The other question, do you have sound of fire burning, when a ship is on fire? My fire sound only activates when the ship sinks or oil spill with fire appears when ship is sinking....is that the correct way the game engine does things? Last edited by gdc3man; 03-27-09 at 08:49 PM. |
![]() |
![]() |
![]() |
#4 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Ship fire Question ?
Hello,
Can anybody answer the ship fire question ? The other question, do you have sound of fire burning, when a ship is on fire? My fire sound only activates when the ship sinks or oil spill with fire appears when ship is sinking....is that the correct way the game engine does things? ![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
its the same answer and same solution as the bubbles question, you need to add sound controllers (just like particlr generators) for the fire sound.
there needs to be some kind of controller for each of the animations in the game and anything your lacking needs to be added and in most cases thats for each ship in the game. open the data/ sea folder and thats the ship list so you get some idea how many times you will have to create a controller to do all the ships. the subs are in the data/ submarines folder to do what you want you will have to get and learn to use s3d, the sticky post has the download link and video tutorials of how to use it are on his website. |
![]() |
![]() |
#6 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hi webster...
actually all I am asking, is during normal game play, when a ship is on fire, and not sinking do you here the fire burning, cause I don't.....I thought this to be odd.....just wondering if my setup is working right, I only hear the burning sound when Oil slick and fire are present when ship is sinking, is that the way the game engine is designed to function.... ![]() http://img21.imageshack.us/img21/698...2612052987.png ............This is the only time I here fire Burning sound............ if a ship is hit and on fire...... I do not here fire burning sound, If my sub is hit and on fire, I do not here any fire burning sound is that the way it is set-up, cause I only see 1 fire sound file and that must get activated when you get an oil spill with fire.....? I am trying to figure out if that is the same for everybody ??? Thanks Last edited by gdc3man; 03-29-09 at 01:56 AM. |
![]() |
![]() |
![]() |
#7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
it doesnt work that way. a sound has to be connected to the fire so maybe it is connected to the oil fire but not the regular fire. it really is one of those simple questions with no simple answer but i wound think you need to connect the fire sound to that particular fire. my guess is they forgot to or made a typo and thats why no sound. there are ships with half the damage zones missing so a missing sound is small potatos lol i took a quick look and it looks like the file you need to edit is the "particles.dsd" found in the data/ library folder it has the sound controllers for all the particles generated in the game. you will have to look at all of them one at a time to find the right one. the first nodes are all anonomus but the child nodes have names to clue you to what they are |
|
![]() |
![]() |
#8 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#9 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
no not quite that bad, it has to be linked to all the types of fires, so wherever they are they will have sound. then no matter what type of fire it is it will have the fire sound to it, follow me? you have small fire and big fire you have big oil fire and small oil fire but im going from memory of sh3 so it may be different but probably not. vickers03 is really good with sounds, he should be the one to help you |
|
![]() |
![]() |
#10 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
before I saw this I was almost coming to that very same conclusion looking at the partical file and the partical.dsd file, that would make my adventure much more simple
![]() ![]() ![]() I also found the #502 Node for sink bubbles for ships, its amazing what these generator nodes can due, will definently experiment with that one.... ![]() Thanks Alot for your help..... ![]() |
![]() |
![]() |
![]() |
#11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
this is different but i think the same process with different controllers
check this out: http://www.subsim.com/radioroom/showthread.php?t=148647 |
![]() |
![]() |
#12 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
I was also dissapointed by this...the game screens UBI sold me on made it look like there was a torrent coming out..no such luck.
__________________
Member of the Subsim Zombie Army |
![]() |
![]() |
![]() |
#13 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
OOOOOOHHHH Education Time, SWEEEET !
thanks webster, this link is the key to a higher education
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#14 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hello, all
webster, or vickers03 ![]() ok, I am stuck.....I have the sound file ship fire 1 linked to the Particles.dsd sound controlling file using silent hunter editor, I learn pretty quick, got all the programming done for that....now here is where I am completly stuck, how do I get the sound programming in the particles.dsd file to see the particle file, how do I link the sound to the following : _______________Fire Big ___________________________Burning oil ___________________________Fire small ___________________________Burning_oil_Small ___________________________Fire ___________________________Burning_oil_smoke_small Particle nodes in the Particle file, I figure it has somthing to do with adding the parent ID to the sound programming so they can see each other, then when a fire pops up where ever the sound gets activated as well, is this a correct assumption, ![]() ![]() Thanks....gdc3man Last edited by gdc3man; 03-30-09 at 03:03 AM. |
![]() |
![]() |
![]() |
#15 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Got any Ideas !
still need help on this, anybody !
![]() ![]() |
![]() |
![]() |
![]() |
|
|