![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
|
![]()
I installed the NYGM3.2 mod and added in the IABL Ships for it. Looking good so far.
My question is there are now a number of double and triple entries for ships. They have the same silohette, draft and mast height. The only difference being the tonnage. For the sake of identification though, As long as the draft and mast are the same, I want to remove the 2nd or 3rd entry so I don't have to flip as many pages when I am looking up a ship type. Can this be done easily? |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
Those pages are controlled by the 'xxxSilhouette.tga' found in each ship folder in the Sea folder. Each one is made for a specific entry, and I think you can only remove the page by removing that entry from the sea folder. I don't know if that screws up the game any, and I don't want to be the one to experiment with it.
If you're playing at 100%, you have to turn the pages. If not, have your Weapons Officer identify the target, then click 'Ship' at the top of the notepad and the page will come up automatically.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Pacific Aces Dev Team
|
![]()
Steve that is quiet interesting....
As you might know, I discarded the recognition manual long ago because it is impractical to use with so many new ships already available, and hence my optics mod do no use it. But I would gladly leave the stadimeter in the attack scope if I could edit the recognition manual in a way that it just shows 15 custom ships, for the sole purpose of sending mast heigths of 15 to 30 metres to the stadimeter. It is absurd that the game forces you to have a positive ID of a ship before allowing you to use the stadimeter, but this could prove to be a good workaround....see the ship, estimate mast heigth and then simply open the recognition manual to pick that mast heigth from a list of them, not of vessels ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
That would be a cool idea.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
|
![]()
@Steve Thanks for the info. I have 3 separate installs of this game, and back ups on a different partition so I shall have a go and if it knackers things I'll just restore. I like to do the ship ID myself, but with so many its gotten mind boggling.
I never knew the Weapon officer did that. I thought all he was good for was to see how many minutes my torp reloads would take ![]() @Hitman I use your optics, great stuff. I am sure some might like the notepad. Always good to have more than 1 way to do things. |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]()
@Otto: There are identical ships; American and British have identical .sils but diferent tonnages. Look at the names in .sils, there are M10a&M10B, T=01A&T01B, ...Don´t delete.
@Hitman: There was a mod for a simple ID, Merchant, Tanker, Destroyer, etc. Do anybody remember? ![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|