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#1 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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Hello all I need a little help if possible.
I am currently running the following SH3 - patched to 1.4b GWX 3.0 GOLD Latest SH3COMMANDER Looking for some mods to add the best hull graphics possible and offer some real weather conditions for my 1x patrols.. Lastly since I don't want to mess anything up, if a new mod is found what steps would be needed to install it without messing things up. ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Use JSGME, included in GWX Gold; and use the included mods in GWX Gold first. After you are comfortable with these, then take you pick of the hundreds of mods available. Check the mods list in the stickey.
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Irish1958 ![]() |
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#3 | |
Canadian Wolf
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#4 |
Eternal Patrol
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Try here at BTS. You can see the skins before you download.
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RIP Laufen zum Ziel |
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#5 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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In JSMGE... the mods on top of the list override those that are below? Or is it the other way around?
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#6 | |
Canadian Wolf
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#7 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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Yeah, I meant the order of which mods, gets priority over another.
So, the mods on the bottom of the list override the ones above them. I don't think that info is in the JSME instructions/FAQ links that are on the program. |
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#8 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Order is only important with "greyed out" mods, that is, mods that have files updated by subsequently installed mods. In these cases you must disable other mod(s) further down the list first to "free" the greyed out mod (as you would have noticed, JSGME adds each newly enabled mod to the bottom of the "Activated Mods" list).
For exclusive mods (ie no files modded by other mods), there is no priority order. Regardless of where they appear in the list they are "equal". From the Help file: "- You disable mods by clicking on the enabled mod and pressing the "<" button, or clicking and dragging from Activated Mods to Available Mods. If an enabled mod has had files updated by subsequent enabled mods, you will not be allowed to disable the mod until the subsequent mods are disabled." |
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#9 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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Just wanted to realize what was overwriting what with the English Nav Map and Fotilla modifications of GWX. The given instructions just say to be sure that the English Nav Map mod is loaded first.
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#10 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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Ok, what is a good random weather generator for SH3, if one is actually out there?
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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There is none; Rubini has a mod to turn off the bad weather for a while during a patrol, however.
Stop the Rain: http://www.subsim.com/radioroom/show...ight=Stop+Rain
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Irish1958 ![]() |
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#12 | |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
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