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Old 03-11-09, 03:54 PM   #1
Sharkley
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Default No Time compression

To ensure a "very" long like for SH3 I chose to play this time through without using any time compression at all. Mind you I knocked back realism a bit to keep my enjoyemnt level up. I play about 4-6 hours a week and let me tell you I am actually enjoying the game, even though I have not hit the 100km mark of travel LOL. The sense of realism is outstanding the cabin fever, the boredom, the wating for something anything to happen must have drove those brave men mad at times. So I ask has anyone else tried this, if so how did you pass the time? to bad online play was not simply a bunch of palyers sharing the same map so we could radio our findings to one another.

If a game such as that could be set up or a "club" of some kind for a group of us to sail together (but not really) would be very cool, we could play our own game the way we enjoy but yet still have a "sense" no matter how small of a wolfpack..

Oh I dare to dream..
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Old 03-11-09, 04:28 PM   #2
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umm... I'm not *that* hardcore.
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Old 03-11-09, 04:29 PM   #3
Henry Wood
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I'm now retired and sometimes have a couple of spare and totally clear days and I try to run SH3 at no time compression throughout the day. I don't sit in front of the screen all day but go about my business as usual in the house. A meal to prepare so out to the "galley" (kitchen) and become the boat's cook. A nap in the afternoon? Why not? Herr Kaleun cannot be awake all the time. I overcome my absence from the still active stations by a very simple method: I bought a wireless "baby monitor" on eBay! When I'm leaving the room I have my computer in, I just switch on the monitor and clip the receiver part to my shirt (or stand it in the galley when heating the sauerkraut) and I can hear the diesels merrily drumming away, hear the occasional murmer between crew members (great ambient sounds) and then when I lie on top of my bunk after lunch for forty winks, I can also hear that lookout yell: "Schiffs something or other!" and I'm up in a flash and right on the bridge. So far I have not been caught with my trousers down in the heads.

I'm even thinking of wiring up a spare monitor in the bedroom, setting the view to Kapt's. bunk and seeing exactly what they are saying so maybe I don't have to jump up every time I hear a call.

I spreed myself to one of those new tiny netbooks at Christmas so I can still check my emails and other stuff online without having to move away from SH3 on the big computer. I also installed SH3 Commander on my small netbook, together with a handwriting font, so I could keep a pukka war diary in the extended log facility, but I forgot, SH3 commander needs SH3 installed on the same machine or it won't open. So meantime, until I overcome that little problem, I keep my war diary in WordPad format.

This crazy game does some crazy things to some crazy people I guess. I don't know what the wife would have said about such crazy goings on if she were still alive and I've not mentioned it to the kids (or grandkids) yet, though they do gaze in awe at my Kaleun's cap when they come to visit.
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Old 03-11-09, 04:33 PM   #4
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Quote:
Originally Posted by Threesixtyci
umm... I'm not *that* hardcore.
It's great! No shaving or showering for weeks on end!

Just kidding - I've not gone that far.

Yet.
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Old 03-11-09, 05:23 PM   #5
Threesixtyci
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I think the only way a patrol could possible work online.... is if everyone in a single campaign had a toggle for TC, that effected everyone in the game and the game used the lowest setting of everyone. But even then... I don't think there would be many willing to deal with it, though.

Would have to take it a step further.... like maybe removing all lone ships from the game... and maybe force everyone to stay within 30,000 meters within each other. Also, give everyone the ability of exterior view, so they can at least watch the show when they can't really do anything else. Or see why someone kicked everyone's TC, down to realtime.

Nah, on second thought..... I don't think it can ever work. No one, has this kind of time....

----------

Maybe a 2D map.... where you plan a route and then the map fast forwards to a convoy contact. Each sub has a release function and AI control. So if you don't want to play anymore you release your sub and anyone can then jump into it and continue where you left off or the AI just does the job. You have overpower control over your own sub, so to where you can take over without permission of whoever jumped into your sub.

In essence... the server runs in real time and indepedent of you IP connection. So, that if you IP goes offline or you turn off the game, your sub is still in the world, via AI control. Randomly AI created subs and user created subs make up the map, and you can jump into any of the free subs at anytime.... A percentage of tonnage sunk get added to your username, regardless of which sub you're in, but the sub owner gets the rest of percentage. AI created subs you get the full percentage.

Hmm... that might work. But... would have to be created from the ground up. Be more of a MMO....I guess. But then there is still the problem with destroyed subs... I mean you can get that guy who gets there kicks of crashing player subs... Resurrect feature probably would be needed and username lock-out for user sub releases. Probably would have to change the world size depending on the number of people active.... Could possible have so many subs in the campaign that you could walk across the oceans.
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Old 03-11-09, 05:48 PM   #6
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LOL, like I said I only play a few hours each week, so I set my course and set sail.

I am sure the easier game play will help when I see action. Of course any mention of "online" is just a dream, no way to make that happen as the game stands now.

But one thing I do find it the game is far easier to manage, since everthing is in real time I no longer worry about crew or weather or surprise attacks, I have time to take control and do what needs done..

I enjoy it for now, we'll see what the future holds..
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Old 03-11-09, 06:37 PM   #7
A Very Super Market
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Hey there!

I personally don't have the time to do 1x TC patrols, but quite a few other forum members do so.
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Old 03-11-09, 07:13 PM   #8
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Quote:
Originally Posted by Threesixtyci
Maybe a 2D map.... where you plan a route and then the map fast forwards to a convoy contact. Each sub has a release function and AI control. So if you don't want to play anymore you release your sub and anyone can then jump into it and continue where you left off or the AI just does the job. You have overpower control over your own sub, so to where you can take over without permission of whoever jumped into your sub.

In essence... the server runs in real time and indepedent of you IP connection. So, that if you IP goes offline or you turn off the game, your sub is still in the world, via AI control. Randomly AI created subs and user created subs make up the map, and you can jump into any of the free subs at anytime.... A percentage of tonnage sunk get added to your username, regardless of which sub you're in, but the sub owner gets the rest of percentage. AI created subs you get the full percentage.

Hmm... that might work. But... would have to be created from the ground up. Be more of a MMO....I guess. But then there is still the problem with destroyed subs... I mean you can get that guy who gets there kicks of crashing player subs... Resurrect feature probably would be needed and username lock-out for user sub releases. Probably would have to change the world size depending on the number of people active.... Could possible have so many subs in the campaign that you could walk across the oceans.
I've spent a lot of time thinking about many of these issues actually. You have some good ideas, but the idea of a MMO subsim would really require the devs to burn a ton of midnight oil trying to think of ways for it to be fun yet workable and practical (i.e. limit boredom). For starters the map would have to be of a significantly smaller scale (1/4 the size linearly which means 1/16th the area of the actual Atlantic). You could have a list of "trusted" subordinates who could crew your boat when you are not online-perhaps with a rotating schedule. Higher-ups in the online chain of command could always jump in during an emergency, and if all else fails the AI could be given a set of commands to follow if no humans are driving the boat.

The saving grace of such an idea is the Channel (and to a lesser extent the North Sea). There the "constant action" types could ply their mayhem in a small area with short sailing distances, while others who prefer the long patrols in the vast reaches of the Atlantic could do that too. With 1/4th of the distance to travel, you could be in the nearest (from Africa/Far East) convoy lanes in less than a day real time.

I don't know how interesting it would be to play an Allied unit tho. Sail around in your DD for 6 days waiting for an attack which may never come? I'm deeply intrigued by the whole idea of a MMO Silent Hunter, but for various reasons it may not ever be practical. I suppose I could test my idea by maxing TC at 4x and seeing how long I can go before I go bonkers from boredom...
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Old 03-11-09, 07:28 PM   #9
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Well I will admit to running Aces of the Deep when it came out 24/7 and with speakers on. I would jump out of bed in the middle of the night with Alaaarm!! - now that is total immersion. But truth be told I thought everyone did that! Duh!

It took a year to burn up my PC which was overheating.

Now I have a home built powerhouse that is bolted to the floor and with 6-7 fans in it. I vacuum the inside regularly too. But now I do use compression on transits at time.

Sometimes I just love to watch the sea. In the summer the North Atlanic sea air comes in the windows and real gulls make their racket which adds to my immersion.

Magnificant beastie this sim.

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Old 03-12-09, 05:51 AM   #10
Henry Wood
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Quote:
Originally Posted by difool2

The saving grace of such an idea is the Channel (and to a lesser extent the North Sea).
The North Sea is an area which I think is sadly neglected in the game. One vital artery on the British side was the "Coal Scuttle Brigade" which ran convoys of that most vital necessity coal from the likes of the Fife coalfields in Scotland and the huge North East England coalfields to where it was desperately needed by the ever hungry coal fired power stations feeding the capital and the south. It's not only neglected in the game, the history is lacking on the book front too and I've only ever come across one book on the subject, titled "The Coal Scuttle Brigade" by Alexander McKee which was first published in 1954 and is now long out of print.

Here is a poem about it by someone who it seemed to matter to:

The Coal Scuttle Brigade
By Joe Earl


The war was on our doorstep, the Germans sent us hell,
With their mines and bombers - torpedo boats as well,
Through the E - boat Ally, our colliers braved the way,
Steaming round to London, mostly every day.

They came in coastal convoys from seaports in the north,
Vital coal the cargo - from Tyneside and the Forth,
Providing crucial energy for City and the Shires,
As well as fuel for railways, and domestic fires.

En route to power stations, with jetties on the river,
Thirty thousand tons a week they needed to deliver,
A voyage run to Fulham and many a southern quay,
Like the one at Brunswick wharf and pier at Battersea.

Ships sent down from Welsh ports also braved onslaught,
Through the Hell Fire Corner making life so fraught,
Sitting ducks for E- boats from Goodwin Sands to Dover,
Fifteen guns at Cape Gris Nez lobbing shells right over.

Hardy Merchant seamen - experienced sea dogs,
Butted `tween the sand bars in frequent local fogs,
Defiantly they battled on, fought the harsh oppression,
While losses were horrendous in day and night aggression,

Through the wartime years, the colliers sailed the coast,
So many killed or injured giving their utmost,
These our unsung heroes of this battle of the sea,
I only hope you Southerners enjoyed your cup of tea!
- Joe Earl

I suppose it was more of a war against E-boats rather than U-boats so maybe those ever buzzing schnellboots had some use after all.
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Old 03-12-09, 06:19 AM   #11
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Quote:
Originally Posted by Sharkley
...So I ask has anyone else tried this, if so how did you pass the time?...
You should definitely check out GoldenRivet's reports:

http://www.subsim.com/radioroom/showthread.php?t=140138

http://www.subsim.com/radioroom/showthread.php?t=140372


Benny
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Old 03-12-09, 07:21 AM   #12
Sharkley
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Quote:
Originally Posted by bgey
Quote:
Originally Posted by Sharkley
...So I ask has anyone else tried this, if so how did you pass the time?...
You should definitely check out GoldenRivet's reports:

http://www.subsim.com/radioroom/showthread.php?t=140138

http://www.subsim.com/radioroom/showthread.php?t=140372


Benny
Awsome, thanks I start reading this tonight for some insight into the ..Madness..
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Old 03-12-09, 02:08 PM   #13
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go for it sharkley... you will enjoy the experience.

i see that my experiences have already been posted above.

i highly recommend reading part two... its a long read... but it is sort of a "how to" when it comes to 1x patrols.
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Old 03-12-09, 03:27 PM   #14
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No Time Compression:
For those with no time.

As many of you have read I am trying to complete this round of SH3 with no time compression and play in real time.
Well, as much as I love it, I have to "Mod" the way I play to ensure the "real" feel without having to spend 100's of hours in front of my PC, as it stands I sit in front of one all day 5 days a week.

So I have made the following changes, I lowered my realism to 50%, I know, I know BOO HISSS....I am not playing the real game, but as I see it, I am Captain and I want my crew to work for me, not the other way around. So only aspects of technolgy can fail and weather conditions are as real as can be as well as fatigue models.

I also had to "Mod" the way I play, so I changing the following, during my playtime I play at 1X only when I shut down for the night I note my speed and course, the following day I TC to where I would be if I ran all night/day at 1X.
Of course this runs into some minor and major problems:

1 - I have to ensure I used all the same settings as night before to ensure the correct amount of fuel/battery is used
2 - I have to ensure that crew get switched at the correct time to show a "end of shift" time.
3- (MAJOR) any encounters I face while in TC create a huge impact in game play as I should have hit them hours before or possibly missed them. (still unsure if this is a major problem or not)
I hope this way will work, if not I am going back to 1x only as I enjoy that time reading history books and watching movies on my laptop or surfing subsim..etc
I look forward to any thoughts you may have, feel free to share them.

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Old 03-12-09, 04:37 PM   #15
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I've done this before, too. It's fun.
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