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#1 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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Well...I've racked my brain now for 2 weeks on this little project of mine. I am trying to morph the SH5 water mod for GWX3 (the 16km version .8 by Rik007) and the MEPv3 mod.
MEPv3 is a great environmental mod, especially with the flat sun fix. And Rik007 SH5 water mod is also a great mod. The problem is that each or both of these mods are not 100% compatible together. Certain things will cancel each other depending on how you have the mods loaded (via JGSME). The SH5 water mod alone makes the ocean in all seasonal conditions come alive, but with a visual/distance fog problem. WO will spot a target at 15km, but I can't see it until it gets close to 10km and that's just a little dot in the horizon...in good weather conditions. MEPv3 /w flat sun fix...looks great in-game which includes great visual/distance with no fog 16km-20km range. WO spots object at 15km and I can actually see the dot on the horizon. Loaded in order via JGSME: MEPv3 MEPv3-patch MEPv3 Visual sensors for GWX3 SH 5 Water for GWX3.0 V0.8 Atlantic Campaign (default) FlatsunFix for MEPv3 3d Waves This order above is as close as I can get it. I can have my distance, sun and the slow water. The sky and sun color coordination in all types of weather is basically MEP whereas the SH5 water is the same. Happy mediumI guess.It would be great to get these 2 mods molded together some way. I have tried to edit the dat files, but it is very complex. I have a hard time fathoming on how anyone could remember doing the editing on these files together to get them to work together in unison. Kudos to the modders of these great mods. I tried and failed...miserably. Oh well....I will stick with my "happy medium"....both mods look great and I do appreciate the hard work that went into them....after seeing their "insides" I can see why it can be hard work. |
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