SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-02-09, 10:39 PM   #1
PortsmouthProwler
Bosun
 
Join Date: Oct 2008
Posts: 65
Downloads: 11
Uploads: 0
Default Mutiny!

Experienced player of SH I and III here. Haven't played IV much since I got it - went to school, a couple of interrupted patrols.

So tonight I decide to take a Gato out in '43. Off the Marianas, I pick up a single merchant with 3 escorts.

I blow the attack (rusty and haven't used SHIV radar before - never really got set up), get a chance at a re-surface and follow, and an eager beaver tin can skipper comes astern with a bone in her teeth (this is on a moonlit night) and puts me under. I call off the attack (secure from Battle Stations), surface, load fish, and resume course.

But nobody is on the deck watch!

I issue 'Surface' again, change icons around for the crew in the watch section, wait for breakfast, then dawn - nothing! No one is standing watch!

Some hotshot enemy pilot is gonna send me to Davy Jones locker! What is going on here? I'm the captain, I don't stand watch!

Oh, BTW - "Long range contact", but nothing on the scope; I don't know about enemy air 'til he's spotted, it seems.

Oh, here's an answer rom another thread, for the radar: There is no scope for the SD-radar, so when it aquires a contact you only see a notification similar to what you have in the screenshot. If you have both radars and the SJ-scope is clean you know the contact is an aircraft.

Last edited by PortsmouthProwler; 03-02-09 at 11:04 PM.
PortsmouthProwler is offline   Reply With Quote
Old 03-03-09, 05:57 AM   #2
GREY WOLF 3
中国水兵
 
Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
Uploads: 0
Default

Battle Stations

If you keep them at Battle Stations to long they all will fall to sleep no rest is given when you are at Battle Stations so your watch needed rest.
in the end your boat will come to a stop there will be no crew fit to man it
GREY WOLF 3 is offline   Reply With Quote
Old 03-03-09, 06:34 AM   #3
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Also long range air contacts appear on your nav map, not in the scope.
Rockin Robbins is offline   Reply With Quote
Old 03-03-09, 08:43 AM   #4
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

I've had this problem a couple of times too, though on the German side. In my case it was part of the 'running out of oxygen while surfaced' problem, but I've never heared of a US sub having this problem.
Try saving and reloading, for me that helped.

Battle stations could be the problem too, but you say you've secured from battle stations. It is possible your crew is too tired to work, but if you wait for about half a day your crew should be rested.

Anyway, if this problem is somehow caused by your crew it should be noticeable on the crew tab. Anything weird there, like all crew sleeping?
DarkFish is offline   Reply With Quote
Old 03-03-09, 12:41 PM   #5
Schani
Electrician's Mate
 
Join Date: Mar 2006
Location: Grand Forks, ND
Posts: 137
Downloads: 0
Uploads: 0
Default Paused

Could the problem be that the game had been paused? No deck watch and CO2 increasing when surfaced happens. Exit/save/reload.

Just a quess. That is what happens to me away.
Schani is offline   Reply With Quote
Old 03-03-09, 01:57 PM   #6
PortsmouthProwler
Bosun
 
Join Date: Oct 2008
Posts: 65
Downloads: 11
Uploads: 0
Default

Read some other threads - seems to be a bug, basically.

I don't use the chart for anything but navigating. I have all that stuff turned off. Geez, even SH I showed you a radar contact for planes - no direcion, but range, and you could tell when it was not approaching.

And yes, as an experienced player of SH, I don't leave people at Battle Stations without good cause.

Here's another bug - reload a previous save of this same patrol ("at dawn", essentially): telegraph goes to All Stop (which is the same as when a patrol starts, anyhow) and then - "Propellor damaged".

Reloaded, same. Reloaded and quickly try to come to 1/3 Ahead - no soap, same casualty.

What the...can we say 'usability testing'? I knew you could.

FYI - vanilla 1.5 at 79% realism (not manually targeting yet, still haven't played SHIV that much). Played SHIII a LOT - auf Deutsch! What a hoot! With Real U-Boat mod - awesome.

Last edited by PortsmouthProwler; 03-03-09 at 02:15 PM.
PortsmouthProwler is offline   Reply With Quote
Old 03-03-09, 02:32 PM   #7
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins
Also long range air contacts appear on your nav map, not in the scope.
Some times you will get this call at some rate of TC. The TC snaps to 8 as the call is made, check the map and nothing is there. Its okay just wait a few minutes untill another 'sweep' and it will appear.

What happened is that due to the TC the first call contact faded from the map
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-03-09, 05:35 PM   #8
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

Its best to play this game at a lower level for a few to see how it ticks, then bump up.
longam is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.