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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Dec 2008
Posts: 53
Downloads: 42
Uploads: 0
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As I have dabbled around a bit now with S3D (mainly breaking the game balance), I was wondering "What makes NSM4 tick?". So far I can only see the increased hitpoints on the ships and the changes to zones.cfg, but somehow I can't make myself believe that that is it and all and everything necessary. Especially since WernerSobe references the use of 3dsMax and another CAD programm called Solid Edge.
![]() I'd be happy for any pointers, documentations, insights, etc.
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"No Boom?" "No Boom, today. Maybe Boom tomorrow. Things always go Boom!" |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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More zon stuff will be clear when skwas gets the final s3d out the door, it shows the zones.
Other things are in Zones.cfg, BTW. Big can of worms. |
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