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Old 03-09-09, 03:28 PM   #1
AngronIsAngry
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Default [TEC] Flooding Mechanics?

As I have dabbled around a bit now with S3D (mainly breaking the game balance), I was wondering "What makes NSM4 tick?". So far I can only see the increased hitpoints on the ships and the changes to zones.cfg, but somehow I can't make myself believe that that is it and all and everything necessary. Especially since WernerSobe references the use of 3dsMax and another CAD programm called Solid Edge.

I'd be happy for any pointers, documentations, insights, etc.
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Old 03-09-09, 03:30 PM   #2
tater
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More zon stuff will be clear when skwas gets the final s3d out the door, it shows the zones.

Other things are in Zones.cfg, BTW. Big can of worms.
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