SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-16-09, 07:16 AM   #1
ElephantMemory
Seaman
 
Join Date: Aug 2007
Posts: 35
Downloads: 78
Uploads: 0
Default Having Problems with Playable surface ships

So a few things I was wondering if everyone could help me out with.

- When a battlestarts the alarm bell starts ringing. problem is it never stops ringing. Not even when I am 100 miles away and fully repaired.

- Whenever my battleship catches fire from a battle the flames never go out. Again I can be 100 miles away and fully repaired, but my ship is still on fire.

- Also, is there a way to incress your lookouts ability? Because I always seem to get spoted alway before my guys seem them. Ok let me put that a different way, because I know its hard to miss a battleship coming at you from miles away. They always seem to open fire before I can. Does not seem to matter what ship I am playing, happens all the time.

- I also noticed on most playable ships there is no water interacting with the ship sound. It's really hard for me to even notice the sound of the bow wave. and I can never really hear any sounds of water smashing against the hull or anything.

- Oh, last thing I can think of, and not a big deal at all, I just thought it was funny. Does anyone else think that these ships leave a hell of a roster tail? I think I got water coming over the rear deck.

Last but not least, I would like to thank everyone who has worked on any of these mods. We all are greatfull for your hard work.

Thanks
ElephantMemory is offline   Reply With Quote
Old 02-16-09, 11:28 AM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by ElephantMemory
So a few things I was wondering if everyone could help me out with.

- When a battlestarts the alarm bell starts ringing. problem is it never stops ringing. Not even when I am 100 miles away and fully repaired. mod maker needs to fix

- Whenever my battleship catches fire from a battle the flames never go out. Again I can be 100 miles away and fully repaired, but my ship is still on fire. mod maker needs to fix

- Also, is there a way to incress your lookouts ability? Because I always seem to get spoted alway before my guys seem them. Ok let me put that a different way, because I know its hard to miss a battleship coming at you from miles away. They always seem to open fire before I can. Does not seem to matter what ship I am playing, happens all the time. install sobers better crew II for v1.5

- I also noticed on most playable ships there is no water interacting with the ship sound. It's really hard for me to even notice the sound of the bow wave. and I can never really hear any sounds of water smashing against the hull or anything. mod maker needs to fix

- Oh, last thing I can think of, and not a big deal at all, I just thought it was funny. Does anyone else think that these ships leave a hell of a roster tail? I think I got water coming over the rear deck. thats because you are using a subs files so you have a supercharged sub engine thats running flat out not a big brute engine thats idling along

Last but not least, I would like to thank everyone who has worked on any of these mods. We all are greatfull for your hard work.

Thanks
hope that helps
  Reply With Quote
Old 02-16-09, 03:23 PM   #3
jmardlin
Soundman
 
Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
Default

fixing the prop wake is easy just open the dat with silent3ditor and lower the node for the prop wake
jmardlin is offline   Reply With Quote
Old 02-16-09, 10:49 PM   #4
ElephantMemory
Seaman
 
Join Date: Aug 2007
Posts: 35
Downloads: 78
Uploads: 0
Default

Ya those mods help a lot! Thx. Oh also ,do you or anyone here know the sound file or location of that alarm bell sound? I dont think that this mod is being worked on anymore. So if I could just take that sound out of the game, that would work just as good I guess.
ElephantMemory is offline   Reply With Quote
Old 02-16-09, 11:15 PM   #5
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

Quote:
I could just take that sound out of the game, that would work just as good I guess.
1. unload the mod
2. find the sound (i believe it is shipalarm.wav in data/sound)
3. cut and paste to a seperate folder. dont delete it.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.