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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi kaleunts,
If someone could say to me where the buoyancy parameters for the u-boat are hidden it would be nice ! Many thanks in advance, Best regards Jean |
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#2 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Using the VIIB u-boat as an example....
Experiment and see what suits you best. Have fun with it! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#3 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Dear Graph Paper,
Many many thanks for your reply and explanation. I saw the mas number 752.8 but I didn't think that it modified the buoyancy. So, a another time many thanks, I'll try it today Best regards Jean PS sorry for my poor english language |
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#4 |
Pacific Aces Dev Team
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Thanks for the information, very useful
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One day I will return to sea ... |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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You're very welcome, jean74 and Hitman.
![]() I am far from being an "expert" modder. In fact, I know just a few small things but I try to share what I do know because that is how we keep the SH3 modding community alive and growing. As people leave the scene they have been taking their knowledge with them and this will eventually cause the SH3 modding community to die. There is still so much that can be done, despite the fact SH3 mods have been around almost as long as the game itself. Just look at Racerboy's recent discovery about the '2,0 nodes' creating weathering effects for your u-boat that change over time. All that is needed is curiosity, patience, and finishing what you start. You can thank me in the best way by passing on what you know and will learn so the next generation can bring us some exciting things. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Dear Graph Paper,
To answer you, I give you my discovery about SH3. To create light flickering when u-boat is damaged during depht-charging I change the armor level to -1 in the data/submarine/NSS_uboat**/NSS_uboat.zon (collisionableObject). And it make work the ramming if the armor level in the collisionableObject for the ship is great enough and if the rebound is low (0.01). For me it work fine and not altered the submarine strenght but improve very much the gameplay. Try it and tell me... I wish you find this helpfull, Recently I work during several weeks to try to increase the ship sound inside the u-boat (when the ship cruise above). But I failled. ![]() Best regards, And thanks for your help, Jean |
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#7 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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With all my respects!! ![]() ![]() ![]()
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