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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2005
Posts: 39
Downloads: 0
Uploads: 0
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Let me start by saying that I cannot fully express my gratitude to SES for producing a new, modern big gun simulation to replace the aging Fighting Steel.
Now, alot of games have seen massive upgrades and such via third party support (GWX for SH3 comes to mind, along with Trigger Maru for SH4). What I was thinking is that since SES has a presence here and clearly is interested in community feedback that we provide just that. I wanted to create this thread not as a means to become selfish or rag on SES, since the "questions flames and gripes" thread is already stickied. This thread is mostly for community suggestions outside of technical problems to enhace Jutland in the future since its currently regularly being patched and updated. I figure I will start it because ..well..I started the thread: 1: While its always either a thrill or a shock when a ship has a magazine explosion, depending on if its a ship you're firing at or firing with ![]() 2: As is stands now, from what I have observed, ships mostly sink on an even keel or close to it. Would it be possible to have a system that could include capsizing or other sinking positions? Thats it for now..if allowed, please..everyone, join in! I apologise if I have stepped on any toes in the process. |
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#2 | |||
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
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This is a deliberate change from our RJW game, where capsizing is extremely common. This was a big problem with predreadnoughts, due to most of them having centerline bulkheads that isolated lots of flooding on 1 side, and not enough pumping and counterflooding capabilities to do much about it. Quote:
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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