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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I was wondering if someone would make a 14" quad turret. I would do it myself but I am not good enough to do it myself. As you might know this would have been the main guns on the North Carolina and Washington under their original design. The 16" Mark5 was a last minute change because Japan broke the treaty by building the Yamato and Musashi. This would be very helpful.
Last edited by jmardlin; 02-03-09 at 10:32 PM. |
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#2 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I have finished a working 14" quadruple turret for the playable North Carolina. download it here http://files.filefront.com/13212428 You can view my other files at http://hosted.filefront.com/jmardlin/
Last edited by jmardlin; 02-05-09 at 04:06 PM. |
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#3 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Any change if there's a quad 16 inch mount for the Iowas? I know it's unrealistic, but would be a nice addiction to the Iowa arsenal.
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#4 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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you could use this same model just change the ammo type so it use the ammo for the 16's and add it to the Iowa. I also changed the mod I left out the new NC dat with bumpmap turned off. With it on the guns appear black.
Last edited by jmardlin; 02-05-09 at 04:17 PM. |
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#5 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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#6 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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Open the file Deck_Gun_16_triple.sim in the mod in index 3 go to ammo_storage change ap to 0x3e1d083fc98196cc and he to 0xae2b0cf1c98196cc. Shell= will show a number but at the bottom of s3d there is a property details section paste the hex value there and the number will change. These hex values I listed are in the shells.dat located in the library folder. You can copy and paste them from there.
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#7 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
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#8 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
|
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almost have a working monty. it plays in career but the textures are messed up.
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http://www.gamefront.com/files/user/jmardlin |
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