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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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I'm interested...
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#3 |
Stowaway
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Interested Jim,though using it in your career
mode won't make much of a difference,Or will it? as the convoys would be gone from that grid by the time you get there?:hmm: |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
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#5 | |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
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that said it works great for testing, etc. ![]() |
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#6 | |
Stowaway
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Would be perfect after Creating a Multiplayer Map, To track the convoy in Test Mode I think:hmm: |
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#7 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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I just ran a patrol using the .exe mod recently discussed here, and discovered some interesting patterns:
[SPOILER WARNING] There's a crapload of single merchants who enter and exit the Irish Sea, going either ENE or WSW south of Ireland. There's very few convoys which take the "southern" of the two North Atlantic routes you see on the foldout map. And weirdly enough of all, there's a constant stream of ships which ply the Baffin Sea (icebreakers I guess). Personally I'd like to see a campaign mod which simultaneously cuts down greatly on the amount of traffic out there down to more historical levels, but also occasionally provides, via other subs (the "circle" contacts) and intel (which varied greatly on the German side throughout the war), the locations of convoys. |
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#8 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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Hm... on that third one there seems to be quite a number of submarine flotillas travelling on convoy routes....
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#9 | |
Chief of the Boat
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Example: A convoy approx 200 mile away is reported....the map icon will remain for at least an hour game time to all ow you to plot an intercept course. of course, on occasion, there may be a course change. The majority of the single ship/hunter killer/task force traffic I have left alone for any careless Kaleun to 'stumble' upon. |
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#10 |
Eternal Patrol
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If any modder takes the time to do a mod
then it is worth releasing. There are no bad mods just dif strokes for dif players.
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RIP Laufen zum Ziel |
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#11 | |
Chief of the Boat
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![]() Mod archived for testing purposes. |
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#12 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I'm Old. Gimme, Gimme, Gimme... :p :rotfl: :rotfl: :rotfl:
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#13 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Jimbuna,
I have not had the chance to try SpySat in the past. It sounds good to me if it is set with a random clarity of updates, then I could imagine that it was the word from the big guys at BdU H.Q. I imagine that it was not at all uncommon to tap into leads to assumed and actual routes, as would be deciphered at the time, then th`e u-boat commander would be at freedom to make runs at the projected cargo route lines as they are able. If the effort was made on the first mod of this kind, then it does deserve updates to stay fresh. |
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#14 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 15
Uploads: 0
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Ooooh you! Do we have a SpySat war here?
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#15 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
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Interesting tool...but i prefer the "hard away"!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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