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Old 01-04-09, 10:46 AM   #1
Jimbuna
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Default Any need for a GWX3.0 SpySat?

Would anyone have a need for a GWX3.0 SpySat mod?

Bit of a game killer I know.....but has been handy tool in the past as an aide to testing.

If there's enough interest I'll release it.





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Old 01-04-09, 11:06 AM   #2
meduza
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I'm interested... Out of curiosity, if nothing else. I probably wouldn't use it for my career because, as you said it, it is a game killer. But it would be interesting to see how things work.
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Old 01-04-09, 12:11 PM   #3
owner20071963
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Interested Jim,though using it in your career
mode won't make much of a difference,Or will it?
as the convoys would be gone from that grid
by the time you get there?:hmm:
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Old 01-04-09, 12:27 PM   #4
mr chris
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@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
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Old 01-04-09, 12:40 PM   #5
gord96
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Quote:
Originally Posted by owner20071963
Interested Jim,though using it in your career
mode won't make much of a difference,Or will it?
as the convoys would be gone from that grid
by the time you get there?:hmm:
jims past spysat mods have been very accurate and it does kill a fun part of the game. i used it a while back in a few careers and it really took the fun out of the hunt. I quickly realized that half the fun of the game is searching for the convoys and getting excited when you find one.

that said it works great for testing, etc.
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Old 01-04-09, 12:47 PM   #6
owner20071963
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Quote:
Originally Posted by mr chris
@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
Cheers mr.chris,gord96,
Would be perfect after Creating a Multiplayer Map,
To track the convoy in Test Mode I think:hmm:
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Old 01-04-09, 01:18 PM   #7
difool2
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I just ran a patrol using the .exe mod recently discussed here, and discovered some interesting patterns:

[SPOILER WARNING]








There's a crapload of single merchants who enter and exit the Irish Sea, going either ENE or WSW south of Ireland.

There's very few convoys which take the "southern" of the two North Atlantic routes you see on the foldout map.

And weirdly enough of all, there's a constant stream of ships which ply the Baffin Sea (icebreakers I guess).

Personally I'd like to see a campaign mod which simultaneously cuts down greatly on the amount of traffic out there down to more historical levels, but also occasionally provides, via other subs (the "circle" contacts) and intel (which varied greatly on the German side throughout the war), the locations of convoys.
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Old 01-04-09, 01:28 PM   #8
A Very Super Market
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Hm... on that third one there seems to be quite a number of submarine flotillas travelling on convoy routes....
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Old 01-04-09, 02:32 PM   #9
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Quote:
Originally Posted by mr chris
@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
That's correct Chris.....but on this version I've randomised what contacts are reported and how often they are updated.

Example: A convoy approx 200 mile away is reported....the map icon will remain for at least an hour game time to all ow you to plot an intercept course.

of course, on occasion, there may be a course change.

The majority of the single ship/hunter killer/task force traffic I have left alone for any careless Kaleun to 'stumble' upon.
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Old 01-07-09, 01:01 PM   #10
Laufen zum Ziel
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If any modder takes the time to do a mod
then it is worth releasing. There are no
bad mods just dif strokes for dif players.
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Old 01-07-09, 01:46 PM   #11
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Quote:
Originally Posted by Laufen zum Ziel
If any modder takes the time to do a mod
then it is worth releasing. There are no
bad mods just dif strokes for dif players.
Obviously we have found the exception here

Mod archived for testing purposes.
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Old 01-07-09, 02:19 PM   #12
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I'm Old. Gimme, Gimme, Gimme... :p :rotfl: :rotfl: :rotfl:
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Old 01-07-09, 02:21 PM   #13
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Jimbuna,

I have not had the chance to try SpySat in the past. It sounds good to me if it is set with a random clarity of updates, then I could imagine that it was the word from the big guys at BdU H.Q.

I imagine that it was not at all uncommon to tap into leads to assumed and actual routes, as would be deciphered at the time, then th`e u-boat commander would be at freedom to make runs at the projected cargo route lines as they are able.

If the effort was made on the first mod of this kind, then it does deserve updates to stay fresh.
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Old 01-08-09, 06:05 AM   #14
DanFraser
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Ooooh you! Do we have a SpySat war here?
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Old 01-08-09, 06:22 AM   #15
Red Heat
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Interesting tool...but i prefer the "hard away"!
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