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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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Hi all, I'm a newbie here. Have learnt a lot from this forum the last few weeks thanks to everybody. I've practiced much manual targeting including the Dick O'Kane constant bearing method which works quite well!
However I have a question. In my current scenario I've a juicy 6 ship convoy coming down in 2 nice rows for a constant bearing shot. However I've tried twice and miss with all 4 bow torpedoes. ![]() Finally my question: Does the sea state affect torpedo performance, e.g. at 25ft depth setting do they jump out of the waves and affect accuracy? What can be done if so? I really want to nail this convoy. Thanks. |
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#2 |
Bosun
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Do you have extarnal view activated? In that case you can follow a torpedo and see if it´s ever out of the water... If it never out of the water, then I dont think the waves affect it...
Are they too fast or too slow? Have you got about 90 degrees to the targets? And perhaps most important, have you opened the torpedo doors prior to the shooting??? |
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#3 |
Rear Admiral
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Honestly sea state seem to have no effect on torpedoes with the sole exception of premature detonations.
If you follow a torp in rough seas with the external camera you will see that at times it actually 'flys' through the air between troughs. Not very realistic but it is what it is. As to speed, range, and course it doesent seem to effect them. I havent tested range though as I rarely take a shot from outside of 2,000 yards. Perhaps the heavy seas are effecting your inital solutions. Its a good question and welcome to sub sim. Good luck have fun. |
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#4 |
Watch
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Thanks for the advice guys.
I've got a perfect constant bearing solution, 90 degrees to target track, and opened all doors prior to firing. Speed should be good, been tracking them for hours. About 1500 yards in range. I will go to external view to check it out, although I'd usually prefer to maintain some realism. Hope to find out why I'm missing! In one of my retries, COMSUBPAC actually told me 'good find, break contact, we'll take care of it, rtb at your discretion.' ![]() ![]() |
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#5 |
Ocean Warrior
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Any chance your fish are passing underneath your target?
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#6 |
Captain
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Now I can testify that heavy seas do play a row.
Playing TMO, just try to shot at an Auxliary Subchaser in high seas. The "fish" will do nothing but pass under the hull. |
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#7 |
Watch
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I gave it another shot. All the targets have drafts between 20-28 ft.
I set various torpedo depths, none less than 18 ft. All missed and went exactly under the merchants. Either all the magnetic fuses are seriously porked, or the heavy sea state is making them run deeper. I'm going to try with depths no higher than 15 ft and will report results. |
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#8 | |
Grey Wolf
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#9 | |
Watch
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Anyway, latest test: 4 torpedoes, depths 10, 12, 15, 10. Four direct hits on a merchant with draft 28. I think I'm going to set lower depths in high sea states from here on. |
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#10 | ||
Rear Admiral
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Also remember that the torpedoes tend to run 10' too deep in the first place. In these conditions you are best off setting the torpedoe as shallow as you can with a contact fuse. I like Mk10's for these conditions. |
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#11 |
Grey Wolf
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Tried to sink a Kuma class criuser just south of the Shortland Islands on Oct 1942 in a Gar class.
Lined up a perfect shot and fired a spread of 6 fish. Four premature detonations and two duds. This happened during really rough seas. Gave up since it was very annoying. ![]() ![]() ![]() |
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#12 | ||
Captain
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Even at that, in heavy seas, I have personally seen a torpedo running at 3.5' hit the bottom of the hull, and I have also seen some torpedos in heavy seas, hit the deck. |
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