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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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has anyone figured out how to increase the distance you can see a shell splash from? You can see a ship wake under 5000 yards but can only see a splash under 4500 yards.
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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Size matters...
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#3 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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I think I fixed it. There was a conflict in &Big_Shell_water_explosion in particles.dat. Open particles.dat with Silent 3ditor (v0.9.4) delete node 214 include children, then on what is now node 215 change Delete no children to true, and finally go to GlobalScaleFar and change DensityScale to "0.01". Splashes with big guns will now be visible beyond 4500 yards. Small guns already work right. It took me almost ten hours to figure this out.
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#4 | |
Stowaway
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#5 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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It already was that is how I was testing it. Here is the file location. http://hosted.filefront.com/jmardlin/
Not sure why they had two particle emitters for the same parent node that were conflicting with each other. |
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#6 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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forget what i said about deleting the one node I will repost the file as (v 1.1) at filefront http://hosted.filefront.com/jmardlin/
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Well done.
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#8 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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thank you
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