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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
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Okay new career in GWX 3.0. Its August 1st and I am assighned a patrol route south east of England. Getting there is easy breezy cause nowbodys at war! So I do my route and head back killing several hours and scaring my crew with depth checks (Got 220 this time! To scared to go deeper as stuff started popping and spraying!)
So whats the point of starting 30 days before anybody starts shooting!? ![]() |
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#2 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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To take a nice stroll through future enemies' harbours, sightseeing, spying, excitement! Whenever you end your patrol, the game will change the date to August 30th or so, giving you a bit of time to get in position for the start of aggresions.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Run a 5 day shakedown cruise
Dock Next patrol start arounf 24\25th August gives you time to be on station before war starts Historicaly some boats left the 19th others a lil later |
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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I just tool around and sightsee, and pretend I'm getting the crew comfortable with submarines. I guess there's not much point in the latter seeing as how most of your crew already begin with 3-5 patrols under their belt.
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#5 |
Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
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I take it as a literal shakedown cruise. New boat that none of the semi-experienced crew have been on before. As part of those duties, maneuver at various depths, change course/speed, do a couple crash dives to test all systems, and generally give the boat a fair test. Spend some time at full stop, doing 'Crazy Ivans' so the sonar man (and you) can get used to listening for sound contacts.
When back at port after 5-6 days, your chief and you would prepare a full report detailing suggestions for improvements and give it to the engineers. That's just my take on it.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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shakedown, save the 1500 starting renown and get promoted to oberleutnant before starting the war for real.
i love the extra month ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#7 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Shakedown is useful for practicing manuevers, timing emergency dives, and getting to know the boat and crew..
Also, I had read that if you modify your crew or install new equipment before the first patrol, the renown you earn (for the 1st patrol) might not be credited for you. It's a stock SH3 bug. So this is what I use that month for, and if I start later war my first patrol is spent as a short shakedown..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Not everyone falls victim to this bug but a real bummer when you come back from a highly succesfull patrol not to get your renown |
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#9 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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I must admit at first I didn't like this feature. But I've used it as a chance for a shakedown cruise, too. You don't get any renown, but you get to award another qualification and your crew has the experience of "one patrol" under their belt.
I like it! ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#10 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
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Basically use it to fullfil the "Rules of the 6 P's"
Prior Preparation Prevents Piss Poor Performance!
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GWX 3.0 GOLD,SH3 Commander. |
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#11 | |
Subsim Aviator
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And you can make those changes by upgrading sonar etc before you embark on a combat patrol. oh - silverleaf did you catch the fiesta bowl? too bad about your Buckeyes my friend... ![]()
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#12 | |
Swept to sea
![]() Join Date: Mar 2008
Location: City of Angels
Posts: 36
Downloads: 1
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#13 |
Eternal Patrol
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The reason it came about? Because many of us grew tired of starting exactly on the first day of the war, and having to hustle and sneak at the same time to get to the North Atlantic before the fun started on the 3rd.
The reason you have to start on the 1st as opposed to, say, the 19th? Because SH3 only lets you start at the first of the month. The stock game only lets you start at the 1st of September 1939. After that it's the first of each year, or nothing at all. The point of waiting a whole month before the shooting starts? You don't. Either do as suggested and make a short patrol, then you'll be starting the next one just before the war begins, or use SH3 Commander and start your career September 1st just like before. Me, I like sightseeing. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Yeah, seem though, I didn't know it was August and Started hunting ships around my patrol area.....
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#15 |
Seaman
![]() Join Date: Jun 2008
Location: Cruising the Norwegian coastline
Posts: 39
Downloads: 7
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I also like to treat the first cruise as training: shadow merchant ships and make mock attacks by maneuvering into position and tracking them through the periscope. It creates a little frustration at being kept on the leash. Then, when the war starts and you are allowed to open those bowcaps - adrenalin!
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