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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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Hi Everyone.
I've been looking though old threads, and notice congregations of kaleuns discussing and comparing notes on tactics, harbour raids, convoy attacks, boat types etc, but as far as I can see there isn't yet one single thread dealing with uber-realism. So, can I start one here? I'd like to hear from other kaleuns that play with high realism settings, and mods to provide a more realistic, challenging and immersive simulation as opposed to an action game. Not that there's anything wrong with playing with auto-targetting and drooling at the beautiful graphics etc, but I'm actively targetting high-realism players. For example: I play GWX2.1 at 100% realism - an no external camera! - with OLC's GUI and environment to give taller waves (and less visibility). I always exit the game and restart upon returning to port, letting SH3Commander randomly transfer crewmen etc. I'll head for my assigned patrol grid, remaining there for 24hrs, before heading on a search pattern nearby if targets are not found. In order to try to achieve a realistic tonnage per patrol, I take no notice of single ships presented on the map, presuming that the majority of these would not be reported IRL. Convoys reported via the map I will pursue. Unless using the stern torpedo tube, the minimum number of fish fired per target is 2, unless the shot is determined to have only a 'long-shot' chance of success. External reloads are only used with the boat at a complete stop with windspeed lower than 5m/s. All targets sighted are engaged unless they're a fishing boat or smaller, or a destroyer/corvette. Only battleships, cruisers and aircraft carriers are valid targets amongst enemy naval forces. So, my question to other uber-realistic (or wannabe uber-realistic) players is this: How do you ensure your gameplay is as accurate as possible? Which mods do you use? Do you have any advice about how I can better simulate real life experiences within the confines of SH3 as a computer game? Also, I was wondering about GWX Enhanced Damage Effects... Can someone tell me whether this will cause stricken ships to sink faster due to explosions & fires etc? I can't say for sure, but I think that with EDEs enabled, ships seem to blow themselves to pieces long before they would otherwise flood and sink without EDEs. Comments anyone? All feedback and responses gratefully received! ![]() p.s. I doubt very much I'll ever have time to play without any time compression to simulate the boredom. I take that as read... and really can't be bothered to try it myself...
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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