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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
Uploads: 0
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Here's something I wanted to throw out, for the sake of realism. Doubtless I am sure that this can be modded. I will repost this in the mod workshop.
When commisioning a new boat, I think that you should be starting with a largely fresh crew, albeit with a core of experienced NCO's and maybe a couple of officers. You should have to start in NYC or SF and bring your boat to the theatre; transit time, leave and shakedown exercises factored in (i.e. fast forward three months of time). I'm thinking of replicating that myself in the game by replacing many of my old salts with newbies every time I get a new boat. Any thoughts?
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If it's a fair fight, then you didn't plan it properly. ==================================== Last edited by jazzabilly; 12-28-08 at 03:02 AM. |
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