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#1 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
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How to change visual detection range
Hello
In my U-BOATS: TOTAL WAR mod for 100% real players - fog was reduced but offices still cant find visible ships. The same situation is with merchant and escorts visible detection. Where can I increase detection parameters uboat offices and other ships for heavy fog guys? I cannot find in anywhere damn... ![]() Thanks for any help |
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#2 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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I can give you a place to start.
Look at Contacts.cfg and the files labeled Sensors (cfg, dat, val, zon, sim). Many of the values you need to mod are in those files. You may also need to mod the environment to extend the horizon limit in the game from the default 8km to 16km. Reece and onelifecrisis can be valuable sources of information as both of them have done extensive work in this area.
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#3 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
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Thanks friend. I found this last night
Visual range factor=0 ;[>=0] Visual fog factor=1 ;[>=0] but its strange. sh has three types of fog horizon: max, medium and low. I believe that this is not a condition may act on all three types of weather. Ok inside the very strong fog officers did not see almost absolutely nothing. However, in the medium fog they report a ship from far enough. Specifically looking for this condition. It regulates the detectability of the three types of fog ![]() regards ps. What is ObjectRelativeZmin, ObjectRelativeZmax? Maybe this is the main problem Last edited by sonar_PL; 10-30-08 at 08:21 AM. |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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Those are questions for which I am unable to provide answers. I'm just not very knowledgeable about the details of the files.
![]() Try sending a PM to Reece or onelifecrisis. I know they can help. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
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Thanks friend for Your help
![]() ![]() After increase ObjectRelativeZmin, ObjectRelativeZmax visual detection start working good. Now I will make some good test... |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I'm more than happy I could help in any way, sonar_PL.
![]() Maybe I couldn't tell you exactly what to change but pointing you to the files that you needed to make those changes was enough after all. I do know that the world uses three axis coordinates with your u-boat as the center... X, Y, and Z. X is for horizontal from left to right, Y is for vertical height up and down, and Z is for horizontal from front to rear. Since visual detection is measured from the bow (front) of the u-boat, the Z-axis would be what you would modify to change how far the watch crew can see.
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