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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
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Can you implement a new section in the RecManual for examples for the tankers?
Same like the "Merchants" section but only for the tankers, or heavy freighters, or liners..... Within time, for me there are too much ships in the merchants section and it takes a lot of time to find the one you are looking for. So, it would be nice to seperate things and have section for merchants, for tankers, and so on. Thanks for help |
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#2 |
Admiral
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take a look into my printable ID manual (see my filefront page). there ships are sorted by category, e.g. freighters, tankers, destroyers etc. i use that instead of the ingame one because the ingame ID manual bacame unhandy due to the great number of ships
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#3 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
Downloads: 115
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Got it, thanks!
But I don't know yet how to change ingame... |
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#4 | |
Admiral
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#5 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
Downloads: 115
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Searched the menu_1024_768 again, also the cfg.'s of ships in data\roster and data\Sea but I can't find any link between the ships and the recognition manual.
But there has to be a entry that makes a Albanian Ship coming up in the Albanian section of the recogmanual... |
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#6 |
Eternal Patrol
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.sil is the file that shows the ID Manual page for the ship in the Sea folder. To make them nation-specific requires making clones of the ships, with a new folder, name and file-set for each nation. I was getting help to do it for my ship-names mod, but was reliably informed that it would make the long loading times that much worse.
SH4 makes it a whole lot better, so look for additions for that game in the future.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 12-13-08 at 05:17 PM. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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New countries are addable but not seen a way to split the Handelschiffe section into different types
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#8 | |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
Downloads: 115
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#9 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Downloads: 35
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ok A new country needs a named folder in C:\Program Files\Ubisoft\SilentHunterIII\data\Roster They also need an entry in the defside cfg - also in the roster folder - which governs dates neutral etc The also need a cover - C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Gui\RecMan ual And finally a new entry added to the flag.dat and flagS.dat - C:\Program Files\Ubisoft\SilentHunterIII\data\Library The last one will need new nodes adding for flag attatchment either with hexediting or S3D if does it Oh and any new shipping for that country will need to be scripted on the SCR and RND - C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign New bases\defences added to the LND - C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign And new ports added to the Locations.cfg - C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain |
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#10 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
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Ok, thats a lot of good info.
But the section "merchants" is not a nation and there is no folder f.e. in data\roster. I just need another "merchant" section named "tankers". But for that i must know which entry brings up a ship in a specific section |
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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No the merchants isnt a country but SH3 picks all types 100\101\102\103 and 104 to go into that section
As not come across that referenced in a text file is more that likely in either the exe or a dll file |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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You would still have all the IDs in the original section anyway and as you wouldnt ever see your new cloned ships without rewriting the campaign what would be the point ?? |
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Possibly so but those units would still need to be loaded on start up and if never seen ingame - ouch - extra loading time and memory used for no gain other than being quicker to find in the rec manual
I know what you mean re the rec manual layout but some things just cant be altered and some workarounds mean more trouble than is worth But its something you could try |
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