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#1 |
Mate
![]() Join Date: Dec 2007
Location: North Carolina
Posts: 58
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Deck Gun Sound Issue
I've noted in 1.5 (stock) that the explosion sounds from deck gun rounds don't seem to run to completion. For example, say there's a single ship at a distance (4000 yards). I fire a round from the deck gun, it travels through the air for a bit, and hits the ship. I'm using the 'realistic sound travel' option, so there's a slight delay between seeing the explosion and actually hearing it. However, the explosion sound gets truncated at the end. It feels like only 1/2 or 2/3 of the sound plays (you can explicitly hear the sound stop). In other words, the explosion doesn't 'roll on' to completion (fading out) ... the sound byte simply stops playing. Has anyone else seen this problem? If so, is there a way to fix it?
Last edited by jgbishop; 12-15-08 at 03:41 PM. |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Ive noticed this with RFB as well. It seems the further you are from the target the more chopped of it becomes.
So perhaps it has something to do with the game engine itself. |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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I get the same thing with the sounds of thunder during a storm. Seems the sounds cut off too soon:hmm:
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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It's a problem with the game engine. Best to leave the "realistic sound travel" option unticked.
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#5 | |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
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#6 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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At least they fixed the CTD key ![]() |
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