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Old 12-04-08, 12:32 AM   #1
ppk
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[Q] Manual targeting

I'm starting to get relatively good with this and can come up with decent solutions but only if I carefully make observations at a dead stop. The little routine of flanking and then slipping between the side and lead DD's is good enough too but the problem I'm having is if I need to maneuver the boat (say an escort is getting too close for comfort) after setting up the shot then it's generally too late to fix a new solution and I have to resort to letting the weapon officer do it. I'm all for realism but after all, it's still a video game and I don't want to let the 15-20 minutes of ''work'' that I did positioning and sneaking in just go to waste...

So this isn't really a question after all, but I'm looking for tips and tricks to help with manual targeting on the move. And for setting up snapshots against escorts at close range too, because I've tried and miserably fail every time so I also let the w.o. take care of those.

PS
I just sunk HMT Aquitania ... 44,000GRT
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Old 12-04-08, 03:13 AM   #2
kranz
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which mod and method of m.targeting are you using?
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Old 12-04-08, 04:20 AM   #3
ppk
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GWX2.1 / OLCE2 / Periscopes TDC 1.2 (AOB finder / U-Jagd chrono ... I don't use the attack disk)
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Old 12-04-08, 07:19 AM   #4
meduza
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Assuming you gathered all the data (AOB, speed, range) before, when you change course for attack, you only need to update the AOB. Since you know the AOB, you know the target's course.

Set your course perpendicular to target's course, set your periscope's bearing to 0 (or 180 for a stern shot), and set AOB to 90, port or starboard. Now you have correct AOB for every target that moves on the same course.

Updating the range is not critical for low gyro angle.
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Old 12-04-08, 08:59 AM   #5
Pisces
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What meduza said!

Also, measure speed and course by plotting while you flank ahead. Instead of 3m15 seconds you could make your 5th plot at 13min (the maximum the chronometer can show), or 9th plot at 26min, and divide the distance between plots by 4 (by 8 if 26min). That speed can then be set into the TDC speed dial and be left alone from now on (it's as accurate as the dial alows to be set). Now with the course drawn on the map you measure it and remember it.

When lining up for the kill you turn to right angles to that course. And set periscope to 0 or 180 degrees, and 90 AOB port or starbord like Meduza said. Now the tdc is synchronized to periscope movement when it is set back to auto (OLC tdc-panel not visible). If for some odd reason you need to turn you must keep in mind which way the target crosses your view:

If you need to turn in the same direction as the target crossing your view:
target left->right; you turn right/starboard: you adjust AOB by adding your course-change to the currently set AOB.

target right->left; you turn left/port: you adjust AOB by adding the course-change to currently set AOB.

If you need to turn in the opposite direction as the target crossing your view:
target left->right; you turn left/port: you adjust AOB by deducting the course change from the currently set AOB.

target right->left; you turn right/starboard: you adjust AOB by deducting the course-change from currently set AOB.


In other words, and more concisely said: If you turn Away from the target Add the course change, Towards: deducT.

With speed set long before (we asume the target doesn't speed up/down, if he does: 'go back to square one'.. restart plotting, most likely he changed course significantly too), and AOB adjusted/set all you need is to swing the periscope making a minimal gyro angle, and wait to fire. Or do a range measurement if you insist on a large gyro angle (and set the range in tdc), and then (wait to) fire.

Last edited by Pisces; 12-04-08 at 10:00 AM.
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Old 12-04-08, 01:53 PM   #6
ppk
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Quote:
If you need to turn in the same direction as the target crossing your view:
target left->right; you turn right/starboard: you adjust AOB by adding your course-change to the currently set AOB.

target right->left; you turn left/port: you adjust AOB by adding the course-change to currently set AOB.

If you need to turn in the opposite direction as the target crossing your view:
target left->right; you turn left/port: you adjust AOB by deducting the course change from the currently set AOB.

target right->left; you turn right/starboard: you adjust AOB by deducting the course-change from currently set AOB.


In other words, and more concisely said: If you turn Away from the target Add the course change, Towards: deducT.
Thanks! That's pretty much what I was looking for.

On the question of large gyro angles... I just watched the OLCE GUI tutorial video and in it he shoots something at about 330 gyro angle and hits the target. Before seeing that I always thought shooting at anything other than +/- 10 degrees would result in a miss. Apparently not... So how wide can you go? It's still better to shoot at 0 right?
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