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Old 11-02-08, 01:08 PM   #1
banjo
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Default About The Deck Gun

Okay, so maybe the deck gun in RFB loads slower than some of us like, and maybe it's not as powerful as we think it should be--but Wow! What a sound! When that gun fires it is just awesome! And the explosion when it hits is fantastic. In all my years of playing all these sub games and trying different cannon mods this is by far the best for sound. Looks awesome too.

As far as the rate of fire, I just used someone's cannon mod (Rockin Robbins I think) and now it loads quickly. Not historically accurate maybe but I like it. It's a character flaw I know--my mother used to warn me about it.
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Old 11-02-08, 02:04 PM   #2
Rockin Robbins
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Yes. Shame Mr Banjo, shame!!!! How DARE you have fun with this serious simulation.
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Old 11-02-08, 02:43 PM   #3
Ivan Putski
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The loading time is way too slow, a gun crew could load it much faster than the sim allows. The gun in the new RFB is`nt stabalized, that`s what takes time, coming on target, and actually doing damage to it. Puts
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Old 11-02-08, 07:20 PM   #4
simsurfer
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Where can I d/l that mod?
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Old 11-02-08, 07:28 PM   #5
LukeFF
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Quote:
Originally Posted by Ivan Putski
The loading time is way too slow, a gun crew could load it much faster than the sim allows.
Do a search of threads here and in the SH3 mods forum to see why your argument, while technically correct, is ultimately flawed.
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Old 11-02-08, 07:29 PM   #6
LukeFF
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Quote:
Originally Posted by banjo
Okay, so maybe the deck gun in RFB loads slower than some of us like, and maybe it's not as powerful as we think it should be--but Wow! What a sound! When that gun fires it is just awesome! And the explosion when it hits is fantastic. In all my years of playing all these sub games and trying different cannon mods this is by far the best for sound. Looks awesome too.
Glad you like it. I've been wanting to add differing deck gun sounds based on the caliber of the weapon, and with 1.52 I was finally able to do just this.
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Old 11-02-08, 11:07 PM   #7
banjo
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Sim, it's called New Real Deck Gun. I don't have a d/l address but try a search in the mod forum. Webster also has a deck gun mod (search for his mods) but I haven't tried it, but I do use his torpedo mods. I think the Real Deck Gun mod was by Rockin Robbin. If all else fails pm him.
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Old 11-02-08, 11:09 PM   #8
banjo
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Yeah, it's so great I look forward to surfacing and touching that baby off. I'm disappointed now when the merchie has guns and I can't surface to finish him off.
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Old 11-03-08, 01:59 PM   #9
Fish40
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I haven't had the opportunity to try the DG yet, but in a "simulated" practice exorcise I fired the AA guns. I was surprised to see the shell cases ejecting. I don't remember ever seeing that, unless my eyes were going:hmm: It reminds me of a similar mod developed for SH2 Man o man, how long ago was that?
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Old 11-03-08, 03:35 PM   #10
banjo
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And now, having said all that, my deck gun won't work. It is canted down toward the deck and won't budge and won't load. I'm in my second patrol now with it that way so docking didn't fix it. I even unloaded the gun mod I was using even tho it was working perfectly. Nada. I don't have a clue.
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Old 11-03-08, 04:23 PM   #11
DeepIron
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Quote:
Originally Posted by banjo
And now, having said all that, my deck gun won't work. It is canted down toward the deck and won't budge and won't load. I'm in my second patrol now with it that way so docking didn't fix it. I even unloaded the gun mod I was using even tho it was working perfectly. Nada. I don't have a clue.
Well, ok... I'll spill the beans... I contacted the ship yard after your last patrol and had your deck gun pointed down at your deck and welded in place. We also jammed 75 rolls of wet butt wipe down the barrel too. That way, you don't have to worry 'bout using it, as ineffective as it is...

Actually, I see you reported the problem over in the RFB forums. I'm sure a solution to the problem will be found.

Cheers!
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Last edited by DeepIron; 11-03-08 at 04:24 PM.
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Old 11-03-08, 04:34 PM   #12
vanjast
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Quote:
Originally Posted by Ivan Putski
The loading time is way too slow, a gun crew could load it much faster than the sim allows. The gun in the new RFB is`nt stabalized, that`s what takes time, coming on target, and actually doing damage to it. Puts
Ivan really puts (no pun allowed ) it in a nutshell.
But I'm not worried about this as I change it to ~20 second anyway.

Last edited by vanjast; 11-03-08 at 04:36 PM.
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Old 11-03-08, 05:33 PM   #13
Wilcke
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What these things have deck guns? Your kidding right? I just thought those things were there for hanging laundry during those long boring surface transits. Yikes I have to pay more attention at the training sessions.

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Old 11-03-08, 06:17 PM   #14
Frederf
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The explanation for the deck gun loading times being the way they are in RFB is that in real life you would fire faster at first but as the local ammo locker was depleted the rate would drop drastically as shells were handed one by one out of the interior of the submarine to be used.

The game cannot handle this complex rate of fire equation and only gives a single number so the RFB creator made it a number between the fast "ammo locker full" value and the slow "ammo locker empty" value.

Also does it reduce underwater drag if you have no deck gun at all? I would like to gain an extra knot or so.
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Old 11-03-08, 06:18 PM   #15
banjo
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I exited the game and re-entered and all was well.
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