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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Okay, so maybe the deck gun in RFB loads slower than some of us like, and maybe it's not as powerful as we think it should be--but Wow! What a sound! When that gun fires it is just awesome! And the explosion when it hits is fantastic. In all my years of playing all these sub games and trying different cannon mods this is by far the best for sound. Looks awesome too.
As far as the rate of fire, I just used someone's cannon mod (Rockin Robbins I think) and now it loads quickly. Not historically accurate maybe but I like it. It's a character flaw I know--my mother used to warn me about it. |
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#2 |
Navy Seal
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Yes. Shame Mr Banjo, shame!!!!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
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The loading time is way too slow, a gun crew could load it much faster than the sim allows. The gun in the new RFB is`nt stabalized, that`s what takes time, coming on target, and actually doing damage to it. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#4 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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Where can I d/l that mod?
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Sim, it's called New Real Deck Gun. I don't have a d/l address but try a search in the mod forum. Webster also has a deck gun mod (search for his mods) but I haven't tried it, but I do use his torpedo mods. I think the Real Deck Gun mod was by Rockin Robbin. If all else fails pm him.
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Yeah, it's so great I look forward to surfacing and touching that baby off. I'm disappointed now when the merchie has guns and I can't surface to finish him off.
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#9 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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I haven't had the opportunity to try the DG yet, but in a "simulated" practice exorcise I fired the AA guns. I was surprised to see the shell cases ejecting.
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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And now, having said all that, my deck gun won't work. It is canted down toward the deck and won't budge and won't load. I'm in my second patrol now with it that way so docking didn't fix it. I even unloaded the gun mod I was using even tho it was working perfectly. Nada. I don't have a clue.
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#11 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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![]() Actually, I see you reported the problem over in the RFB forums. I'm sure a solution to the problem will be found. Cheers!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 11-03-08 at 04:24 PM. |
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#12 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
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![]() But I'm not worried about this as I change it to ~20 second anyway. ![]() ![]() Last edited by vanjast; 11-03-08 at 04:36 PM. |
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#13 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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What these things have deck guns? Your kidding right? I just thought those things were there for hanging laundry during those long boring surface transits. Yikes I have to pay more attention at the training sessions.
Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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The explanation for the deck gun loading times being the way they are in RFB is that in real life you would fire faster at first but as the local ammo locker was depleted the rate would drop drastically as shells were handed one by one out of the interior of the submarine to be used.
The game cannot handle this complex rate of fire equation and only gives a single number so the RFB creator made it a number between the fast "ammo locker full" value and the slow "ammo locker empty" value. Also does it reduce underwater drag if you have no deck gun at all? I would like to gain an extra knot or so. |
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#15 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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I exited the game and re-entered and all was well.
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