SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-14-08, 06:47 PM   #1
Erich dem Roten
Electrician's Mate
 
Join Date: Aug 2008
Location: Connecticut
Posts: 134
Downloads: 15
Uploads: 0
Default Any way to fix the incredible agility of surface ships?

I'm sure you know what I mean...you hit a ship or two in a convoy and hell breaks loose. You have escorts cutting across lanes with merchants swinging port or starboard around sinking hulks. Or you enjoy the view of 5 DD's circling your position and see one about to knife right through another.

Only to find that these ships, unlike your U-Boat, can go from flank speed to a dead stop within 50m. To top it off, if you try to get an easy shot off on a stopped ship, they can also jump from 0 to 25 kts in a few seconds.

Is there any way to fix this...force the surface folks to start conforming to the laws of physics? I used to really enjoy sneaking into convoys and using the ensuing chaos that would erupt to escape. Doesn't work so well when these guys can just fly right through traffic with no consequence.
__________________
Erich dem Roten is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.