SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-26-08, 02:31 PM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default Is "target lock" based on range or visibility?

Here's an old question which has come back to haunt me. I am on my 5 day shakedown patrol and the crew is training . I am on the surface and tracking 2 Brirish merchies for targeting practice. They are at long range, 5,000+ meters, but I can see them plainly with the naked eye, binocs and UZO...but they won't stay "locked" in the UZO. I don't suppose there is any way to make the target lock "stick" at this range? I remember this issue as one of those little bummers I had with SH3. From a reality standpoint, if I can plainly see the target visually, I should be able to maintain a "lock" on it but I seem to recall this was an SH3 limitation. Anyone ever found a way to modify this little discrepancy?
prowler3 is offline   Reply With Quote
Old 10-26-08, 04:02 PM   #2
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Default

I created a keymapping for just locking (not toggling) the target. This allows me to just hammer away on the key when I know that it should be keeping the lock. This is probably not quite what you have in mind, but it works.
Commander Gizmo is offline   Reply With Quote
Old 10-26-08, 04:16 PM   #3
Schöneboom
Seasoned Skipper
 
Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
Default

I think when the target lock unsticks, that's SH3's way of saying you're still out of torpedo range. If you're surfaced, your watch officer can give useful targeting data on the nearest ship, provided he can see it.

Mach's gut!
__________________

Dietrich Schöneboom, U-431
"Es wird klappen, Herr Kaleun. Ganz sicher."
Schöneboom is offline   Reply With Quote
Old 10-26-08, 04:54 PM   #4
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by Commander Gizmo
I created a keymapping for just locking (not toggling) the target. This allows me to just hammer away on the key when I know that it should be keeping the lock. This is probably not quite what you have in mind, but it works.
Commander, can you give me some more on how you did that? Appreciate that as it will have to do.

Schöneboom, do you know if the lock "unsticks" based on the torpedo type in the tube you have selected...or is it just a general range number (like 5,000 meters)?

Thanks guys!
prowler3 is offline   Reply With Quote
Old 10-26-08, 06:44 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I follow this general rule: If it unsticks, then he couldn't identify the target. Can I? If not, then neither should he. I don't consider it fair to hammer the target key myself, preferring to wait until the average spotter (myself included) could do the work. I don't use manual targetting, but I try to act as if I do.

Does any of that make sense?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-26-08, 07:32 PM   #6
meduza
Ace of the Deep
 
Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
Default

It makes perfect sense.
I use WE to identify the target, but I wait untill the ships comes close enough that even I can recognize it. It seems very unrealistical to ask WE to identify that small speck on the horizont.

I do use manual targeting, and only ask WE to identify because I'm to lazy to browse the Recognition manual myself.

Regarding the question about the periscope lock, I hardly ever use it, but I guess it is affected by the distance and sea state.
__________________

meduza is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.