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#1 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
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This is a singular CTD:
When a decoy (Active or Passive, i dont known) is launched and a torpedo turns to it, when it reaches the decoy, i have a CTD (not even, about a 60-65% of probability of CTD). Only occurs when a torpedo reach a decoy and detonate. In missions like Sicilian wedding happend (in the part when the two Foxtrot submarines launch a lot of torpedoes to the FFG). Is this a known bug? Is there a patch to solve this noisy bug? I have to save many times for fear to lose the progress of the current mission/campaign. Of course i run DW with the 1.04 patch + Lwami 3.08.
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#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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AFAIK torpedo detonation on CMs should be turned off via INI file when used with LWAMI. But I don't think it should crash.
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#3 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
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Ok, i'll try it. The INI file is dangerouswaters.ini, isn't it?
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#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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I don't have the game installed at the moment, so I'm not sure, but I think so. There is not much ini files there and AFAIK the line should be there already. It was discussed many times here, try search here (or google).
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Going back to the OP, if LWAMI is installed torps should not be detonating on decoys in the first place, so my guess would be it's only half-installed and there is a stock doctrine that's calling on something in the DB that's missing. Revert to pure stock, reinstall the mod, and re-enable it.
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