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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Ahoy,
Does anybody have a list of all GWX 3 ships and what type of engine sound they have? I believe there are about 5 different engine sounds. I'm working on a new RPM table for speed calculations. So far I've done the Large Mechant and the Passenger Cargo. It sure is a lot of work! ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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While you're still thinking, I finished RPM figures for 7 ships...
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#3 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Do you mean your mod will give you the ability to determine speed by counting rpm on hydro? remember, some supermods alter the sounds. I am looking forward to your mod...
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Everything comes to him who waits |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Yes but it's not a mod, just a table sheet. You can determine the target's speed by counting Engine sounds with the hydrophone. You have to also id the ship so visual contact is necessary.
There's already a table for the stock game made by Greyrider. There's also a table for GWX1.03 made by Raduz. But since GWX 2 the GWX team changed the ships and sound again so both are useless for GWX 3. That's why I'm working on a new table for GWX3. |
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