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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I am a newbie and not sophisticated so give me simple advice please. I have been using manual torpedo firing. Sometimes I miss because my angle is off, so I will work on it. I also tried to use the TBT (I think that is what it is called) to program in ship speed, distance, etc., but I could not input some of the information. What steps do I need to take here? This game is quite difficult for me, and I am playing at 0% realism.
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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I suggest to use auto targeting for now, and familiarise yourself with the game. For a newbie to sub sims there's just too much to get one's head around imho.
Once you're comfortable and gotten used to the sim and how it works you can try manual targeting. Myself, I prefer auto targeting. US boats had a number of people that together determined the firing solution - it wasn't up to the skipper alone. |
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#3 | |
Seaman
![]() Join Date: Jul 2008
Posts: 39
Downloads: 5
Uploads: 0
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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IGD, do yourself a favor and have a look at this (Legions noob guide) http://www.subsim.com/radioroom/showthread.php?t=111445
Also take some time to browse these (Hints tips and guides) http://www.subsim.com/radioroom/showthread.php?t=108931 Lastely there is this page (a guide to guides) http://www.subsim.com/radioroom/showthread.php?t=107783 |
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#5 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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![]() The rest will come with experience unless out of frustration you quit playing.
__________________
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