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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Ok, I'm at the point where this works . . . kinda. As you can see here:
It's not perfect; there are still things I want to add or adjust (a sound bite associated with the bubbles, taken from a real WWII recording of an underwater explosion; adjusting the bubble cloud to look more spherical and 'churning', for example) and one bug that's kicking my butt. For whatever reason I can't get the visible depth charge explosion to appear, no matter what I've tried, without it breaking the 'link' to the bubble cloud. If I have the visible explosion appear the bubble cloud only lasts ten seconds; without the visible explosion it lasts as long as I program it to last. --mutters-- Anyway, I'd like to have several people play with this and test it out. I'm looking for several things: 1) Are there any frame-rate hits/degradation? 2) How do single attacking warships behave? 3) How do multiple attacking warships behave? Especially over time and repeated depth charge attacks. One of my concerns is that this doesn't really mask a warship's hydrophone hearing as much as it creates a 'sound target'. I'm concerned that after one attack warships will just fixate on their prior attack zone and completely ignore a U-boat creeping away. Not that that's a bad thing, exactly! :p :rotfl: ![]() |
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