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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
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I like to take a snap shot at the destroyer right after its run pass me. It will usually ciricle around, exposing its side profile. I would fire a torp magnetic 15 degree ahead of its path. It work 50% of the time.
Would u have a more reliable way of taking down a destroyer? I find that down the throat method is really hard, but then I may doing it wrong. |
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#2 |
Subsim Aviator
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how do you take doen destroyers? short answer - you dont... unless its absolutely a matter of self defense, and even then... getting a solution on DE/DD can be a very difficult task.
the way you describe doing it sounds about the best method to me. the biggest mistake of the down the throat method... people forget to zero all settings (speed, AOB, etc) before taking the shot. but destroyers are fast and maneuverable. even with a "down the throat shot" they can turn out of the path of yoru torpedo easily most times. if your success rate at taking out destroyers is 50% your doing pretty good IMHO. but i also am one of those old guard skippers that feels like a DD is a waste of torpedoes.
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#3 |
Samurai Navy
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Well, the following procedure works form me with full realism. I have sunk up to 3 DDs succesivelly like this. Of course this is not a realistik procedure, as normally you should try to get away, but anyhow this is how it goes:
1. STAY AT PERISCOPE DEPTH WITH TOP SPEED AND YOUR PERISCOPE HIGH IN ORDER TO LURE THE DD. WHEN THE DD IS STILL IN GOOD DISTANCE TRY TO ALWAYS TO SHOW YOUR STERN TO IT. 2. WHEN THE DESTROYER IS VERY CLOSE (600 TO 800 YARDS-VISUAL ESTIMATE) TURN THE RUDDER HARD TO THE SIDE WHERE YOUR SUBMARINE WILL GET AWAY FROM THE TRACK OF THE DD WITH PERPENDICULAR COARSE AND THUS THE DD WILL NOT HAVE THE TIME TO REACT AND THE DEPTH CHARGES WILL DETONATE HARMLESSLY AWAY FROM YOUR STERN. 3. THEN THE DD USUALLY TURNS WITH HIGH SPEED. CHECK THE SIDE FROM WHICH THE DD WILL TURN AND THEN TURN YOUR SUBMARINE SO AS YOUR BOW IS TURNING TO MEET THE BOW OF THE DD. 4. LOCK THE TARGET-OPEN THE TUBE-SET TORP DEPTH FOR BELOWKEEL DETONATION. 5. WHEN THE BEARING IS 15DEG FOR 44KTS TORP OR 20 (OR 25 I DON'T REMEMBER) FOR 30KTS TORP...LOSS! You will notice that by this procedure: 1. At the moment of firing, the AOB is some 60-80 degrees. If it is less than 60 or more than 95 consider aborting. 2. At the moment of firing, the range is some 600-800yds. If it less than 600yds or more than 900 consider aborting. 3. The torpedo usually hits the target exactlly in the middle. I repeat that this is not realistik (even though with 100%realism) but it works fine form me.This wouldn't work if the game code made the DD's more clever which in reality, were.
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#4 | |
Samurai Navy
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#5 |
Seaman
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true enough, sinking destroyer is a waste of torp. But I like to raid port and I often get caught by destroyer in shallow water. It is very hard to get away like that so I tend to kill it. Besides, I save time - instead of waiting out the depth charges I just stop the fight short - one way or the other, so I can get on my merry way.
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#6 |
Stowaway
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Geosub1978, how do you have such wonderful shadows in that screenshot? Does it look like that in game or is in enhanced?
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#7 |
Grey Wolf
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This method can work against early war ('39-'41) escorts. I doubt that it's effective against mid or late war ASW vessels.
1) Attack them in rough seas & preferably at dawn or dusk and in deeper waters (150 meters or more). 2) Try to maintain a depth of 13-14 meters and keep your speed down (go as slow as is possible) 3) Approach them diagonally & wait until you see their speed drop 13-14 (or less) and try to get as close as you can, 1000 meters or less. 4) Check your nav map (F5) frequently to ensure that you're not presenting a large target for them to detect. 5) Select 2 T1's and set the depth on each to minimum (2 meters), impact fuse & maximum speed. The second one is a backup in case the first fails. 6) Be ready to crash dive immediately. I've been fortunate enough to destroy several Black Swans, J&K classes & a couple of Flower class corvettes. However under most circumstances I think that you're better off leaving escorts alone. Generally speaking, the pay off (renown) really isn't worth the risk. |
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#8 |
Chief of the Boat
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Everything is pretty much covered here.
If you go for a 'down the throat' shot....wait till it's approx 400 metres from you (less time to avoid)....but as already stated 'a bit of a waste of an eel' ![]() |
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#9 |
Stowaway
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I try to get them to come to me in a straight line, good way to get them to do this is to run away full speed in periscope depth. Then at about 400 or so meters I use aft torp on magnetic 'down the throat' and hope that I wont get a bounce off the keel, can be tricky. Would be difficult to get impact from the front. Or I surface after a depth bombing and try to use the quicker turning radius to launch a side shot.
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#10 |
Chief of the Boat
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You surface!!!
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#11 | ||
Subsim Aviator
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furthermore ... my comrades are better aware of our strategic mission objectives, which are to; 1. deprive the British of the war materials with which they may... a. build machines of war b. fuel said machines of war c. arm their soldiers d. replenish their losses 2. Win the war though the accomplishment of the tasks laid out for us in objective 1 above. but like i said... im old guard, hard core, historical reality, play it by the commanders hand book type you feel free to chase destroyers and let the important stuff sail by unscathed all day long. ![]() ------------------------------ play it like you want. ![]() by the way... im just responding "in character" - so dont take it to heart
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#12 | |
Stowaway
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#13 |
Sonar Guy
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![]() ![]() I consider only an attack as long as im not spotted yet. One exception is attacking a flowerpot with the deckgun. With a superb trained crew in ure boat it has no chance but to run away to survive ![]() |
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#14 | |
Stowaway
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#15 | ||
Stowaway
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