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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Men !!
What for a surprise ! The last screen I takes is incredible ! 314 m !!! ![]() Who can beat this depth ?? ![]() |
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#2 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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:hmm: Were u able to raise back to less dangerous depths without blowing the tanks ? Going below 240m with this boat is possible for me and the damage control team can handle the occuring damages but i have huge trouble to trim the boat and raise back to less hostile depths without blowing the tank.
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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He's doing back emergency, so I'm assuming things weren't going too well.
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#4 |
Chief of the Boat
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But did you manage to surface :hmm:
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#5 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Can't surfaced because no more compressed air...
Emergency back effectively because water is on the front and the ship plunge like a Stuka over London... 250m: "All men on the rear"... 270m: No sir, all men on the bottom... 280m: Captain ?? 290m: Yes enseign what do you want ? 300m: Maybe it's not the right moment, you seems to be busi, but may I have an other strawberries box ? 310m: Take it all guy... It's tragic. Last edited by Chisum; 09-11-08 at 11:20 AM. |
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#6 |
Subsim Aviator
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Deepest depth achievement doesn't count unless you surface and make it back to port.
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#7 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Because when the ship goes at 314 that means she can survive at 310 or 300 or 290, etc... And it's incredible considering that before at 160 i was not so quiet... |
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#8 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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So! you reached 'crush depth'. How is hell? Hot? Be nice to know what is the maximum depth each class can recover from with 100% hull. Report back! 19% seems a little bit off. Implosion should have killed the boat before that depth (at 19% hull integrity).
S' PC
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#9 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Sure but I just talk about the game. I have not any intention to try it in a real submarine.
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#10 | |
Bosun
![]() Join Date: Dec 2007
Posts: 62
Downloads: 32
Uploads: 0
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#11 | |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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oh yeah! What a classic discription to a SH3 moment! ![]() ![]() |
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#12 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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The crash depth can be tweaked, plus, even when you reach it, you dont be destroyed inmediatelly, it depend of the "crash speed" used by the mods you have installed.
If you have a low crash speed, when you pass the crush depth, the sub start to take damage, if the crash speed is low, you will be able to ear cracks and recognize the sub is taking damage, according with the crash speed, it can take many seconds to destroy the sub, and you can blow ballast and recover the ship. ![]() |
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#13 |
Ocean Warrior
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IIRC, Wasn't there a bug some time ago that "allowed" you to plunge down to over 500 meters...:hmm:
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#14 |
Watch
![]() Join Date: Aug 2008
Location: Lancashire, UK
Posts: 23
Downloads: 0
Uploads: 0
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My query is what mod are you using to allow your sailors to have specialit qualifications?
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U-52 16 patrols to date 12 vessels sunk |
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#15 | |
Fleet Admiral
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What a great statement. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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