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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hellas
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hello everybody !!
i am just wondering what' s going on with tha sonar ! it's awful... ,i mean the sonarman sometimes catch a contact at 25km,other times at 20 km,17 km...etc i know that this is a big broblem ( beaf sonarman....) but i have to say this: i don't need any other skins , guns , torpedoes ...visual mods (i don't mean that i didn't love the work of all the modders that involved with all theese.they got the perfection..) but what about the game? it suffers with this sonar and need emergency healing! it's sad this amazing game to be betrated by it's own mother .the sonar was the most critical part of the subs , a REAL simulator has to respect that.ubi didn't pay attention to that?? and why ubi is so silent about that?? (see the work of jane's simulator at 688 for the sonar....it was the half game! ) please modders focus on that (it's a request...not an order !!! :-) ) this game is flerting with perfection ,if sonar works it will touch the perfection ! does anybody knows if the sonar works ok at sh4 ?? (i played it for a bit but it doesn't have the amazing atmosfere of sh3 imo and i quit ) thank you for reading...greetings |
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#2 |
Sonar Guy
![]() Join Date: Jun 2008
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Sonar range isnt a constant number. It depends on the weather, waves, speed of the target, ure bearing to it, ure depth, speed etc.
In my experience using sonar manually increase the range up to 100% (if conditions are perfect and the target is a large convoy). |
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#3 |
Stowaway
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well you have to remember, that in your type VII or Type IX is no Signal Processor and no Software like in that Los Angeles Class Sub in 688(i) H/K
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#4 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi, in the realism settings you can switch off the option Realistic Sensors. This gaves you the maximum sensors performance.
Anyway, just talking with myself, the SH3's sonar perfection is its rudimentary, indeed! |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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Man the hydrophones yourself. You will hear propeler noise 30km away. If you don't want to bother, have at least one man with Radioman specialization and give him the German cross ASAP, to remove fatigue.
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#6 |
Hellas
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nirwana: i understand that it depends from the conditions (as it shoulds) but the problem is that it doing me so in the same mission.(i mean playing one mission and the sonar get it at 25km,replay the SAME mission and get it at 20 km....) do you think that i have some kind of bug?
using sonar manually is out of discussion becuase i have to be always at sonar room which is impossible! barrett:i know that the sonar of 688 was different (i said only for the work they have done at jane's) but i don't want to catch the contacts only for not be spotted.when condition are very bad (heavy rain,night ....) i want a good sonarman when it gets in sonar area to inform me exactly in order to mark his position on navmap and start 'watching' the target (see sh3 hydrophone hunting tutorial by raduz) meduza: i will try that ,i wish to works... thank you all for replies |
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#7 |
Weps
![]() Join Date: May 2005
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Sonar works fine. Which means barely at all, it gives you a crude tactical picture. Frankly the "lines" are a cheat, but then again you don't have a tracking party.
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#8 |
Hellas
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i think that you have missed the point ! i play sh3 with no map update (witch means that i haven't sonar lines at my navmap ! )
the point is that: when sonarman says for FIRST time 'long range' that means that the target must be exactly at 20km ( unless ....he is ...beaf ! ![]() a lot of testing shows me that the sonarman screams long range when he want and not when the target enters the circle with radious 20 km ! thats the broblem (see the hydrophone hunting tutorial by raduz and you will get the picture ....) privateer: thank you for that information....you think that the sonarman isn't beaf at last? |
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#9 | |
Weps
![]() Join Date: May 2005
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#10 |
Hellas
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hello gainiac ,are we talking about the real life or about the game?
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#11 | |
Weps
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#12 | |
Sonar Guy
![]() Join Date: Jun 2008
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#13 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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If the hydro-operator says "long range" when the target crosses the exact 20km radius it would be a big spoiler and far away from reality. Range based on listening to soundlevel is everything but exact science. Too many variables. I allready have a problem with the hardcapped max range of 34km. If you hear it yourself, you know it is within that. If not, you can be sure nothing is within that range. The max range should extend out beyond the range a screw would be audible.
I disagree though that you would need to be in the hydrophone-shack all the time if you do the listening yourself. Just a quick listen and go about your business again. If you found something just head towards it or lead it some in the direction of the drifting sound. Checking again some 15-30 minutes later for a changing bearing and correct your course. But if you want to know a bit more about it's motion before sprinting towards it try this: http://www.subsim.com/radioroom/show...260#post875260 |
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#14 |
Hellas
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nirwana : you are absolutely right (nevermind about the reality so much,i don't think that sh3 'reads' all theese parameters)
pisces:yes i can hear it but sonarman is silence (sometimes don't inform me if something get's in sonar's area - circle with radius 34km,i think that this is another broblem that must be solved.i understand that it depends about too many parameters as nirwana said) i am saying that i must be always at sonar room(to be more exact i mean to order sonarman to give me report) because i want to 'catch' the moment that he will say for first time 'long range' or 'medium range'...(medium range means,at least at my settings, circle with 8km radius)thank you for the link you gave.it seams very interesting and will look at it with attention thank you all and sorry if sometimes i get monotone... |
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