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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2008
Posts: 12
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I'm running 1.5 straight out of the box and my nephew comes over last night and gets bored with the 360 and wants to see what i'm playing. He gets bored after 2 mins watching me stalk a convoy and said there was no shooting so i save the game and surface. About 4 hits later my deck gun and crew is destroyed so i go to 30 ft and jump on the 40mm. Well to my suprise 40 rounds later a akizuki is up in flames i then turn on a shirat at 1500-2000 yards and let go 30-50 shots later same thing up in flames. Long story short i sunk 5 destroyers and 10 merchants with both of my 40mms and came away with about 49% hull damage. I never tried that on 1.4 but it seems 20 rounds from a 4" won't sink a ship but 40-50 40mm will. Didn't know if anybody has posted that but thought yall would get a kick out of it. P.S. so i don't get the urge to do that agian what mod would yall recommend?
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#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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The AA machine guns are only really useful at taking out ships, it's a known fact
So...yeah, they can sink stuff
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Current Eastern Front status: Probable Victory |
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#3 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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I might try this on a lone destroyer, but not on a guarded convoy!
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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![]() I got two destroyers with a combo of torpedos, guns, and AA Guns,
![]() I got forced to the surface and went down with a fight. 2 of my engines got destroyed and everyone knows the other 2 only sit there and look pretty in game later 2 more came and killed me after the night.
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Member of the Subsim Zombie Army |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's ridiculously easy because the deck crew is effectively invulnerable to fire. In reality, even light MG fire could easily sweep a submarine deck clear of men. In SH4, only damage above a threshold does damage, and it weakens the hull. The crew remains intact til they all start dying moments before the sub is sunk.
I'd expect in RL, that almost any AAA hit on a sub should wound crew. I've tested this, and parked next to CVs so that my sub was (should have been, really) SHREDDED by AAA fire, and the crew is fine until the hull% damage sinks the sub. While the 40mm would be quite effective against ships, it's just too easy in SH4. |
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#7 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Did they manage to completely separate the deck crew from the in the boat watches?
I have a thread someplace about my AA experiments, and I could get more damage that would provoke realistic behavior, but the outcomes of acting improperly were none the less inaccurate, IMO. Meaning that you can easily make AAA very dangerous to a sub, but the WAY it is dangerous is not accurate. The end result is realistic behavior on the part of the player, but in the odd situation you would realistically be duking it out, the results will not be as realistic as possible. It would be cool if RFB fixed this. ![]() Had I been able to make the deck crew (just the deck crew) vulnerable, I would have then gone and tried to add MG caliber weapons to ships/boats. Just enough to make the crew vulnerable, but the sub should obviously be pretty safe from a .30 cal MG ![]() |
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