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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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I've been playing GWX 2.1 in the med for the past six months and it seemed a bit too quiet, in spite of the vast historical naval activity that occurred in the med during WWII. Many of the major events that occurred in the Med are scripted in GWX, but there was a lot of activity that occurred regularly that hasn't made its way into GWX (task force movements, carrier-based air campaigns, etc.). I started looking up some references on naval history and playing with the scripting editor, and now I find myself starting to create a full-blown campaign overhaul for the Med (based on the GWX 2.1 campaign files).
Right now I am doing this for my own benefit, but if the GWX team supports the idea and there's interest out there in the community, I'll do it with intention of releasing it for others. Is the interest out there? |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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this is a great idee
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#3 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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mate believe me...there will be interest!!
even a few replies here on the thread equals hundreds of downloads on your ff page.
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#4 |
Frogman
![]() Join Date: May 2005
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Thanks, guys. I am already working on it. I just ordered a few books as references. The one in particular that caught my eye is 'The Royal Navy in the Mediterranean' by David Brown. (A few chapters are online on Google books) His detail regarding the movements and activities of the British Med fleet can be the basis for a great mod.
For maximum realism, there's a few ships I could use that don't exist in the game right now...mainly an older Queen Elizabeth class (HMS Malaya and HMS Valiant), HMS Ark Royal, and HMS Eagle. For now I can use the Illustrius class and maybe Warspite as representative of the 15-inch QE BBs, but it would be great if there were a ship modder willing to create them. I'll also see what I can find on shipping in the Med during that period and see if we can realistically liven up that aspect of the Med campaign as well. |
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#5 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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looks like a lot of work mate
but its always appreciated. ![]() hope the gwx team can be onside with it good luck
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#6 |
Pacific Aces Dev Team
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Yes there is interest but let me make a suggestion: Now that you are at it, delete the shipping traffic in the rest of the world so the loading times improve
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One day I will return to sea ... |
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#7 | |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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always excellent ideas.......knocking heads with experienced modders is alway a good place to start
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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@ sabretwo
You have PM |
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#9 |
Grey Wolf
![]() Join Date: Mar 2008
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Great idea.
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#10 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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Thanks everyone...especially to Bigboywolly for his advice and permissions. I wouldn't want to create anything for release without first getting the original GWX team's support.
Hitman...Good idea. I was thinking the same. The way Bigboywolly brokedown the Black Sea and Indian Oceans campaigns into JSGME mods would work well here too. I've started some scripting, but once all of my new references arrive, I'll be able to fully roll up my sleeves and get to down to work. Thanks for the words of encouragement. ![]() |
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#11 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
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Full flank ahead, Mate
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#12 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Carry on, Sabretwo!
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#13 | |
Pacific Aces Dev Team
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Good luck and keep us informed ![]()
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One day I will return to sea ... |
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#14 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
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Awesome idea - I love hunting in the Med and it sounds like your mod will be a great enhancement.
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#15 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
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It is a great idea. Makw ur mod and u will see when u show same new pic and stuf hove the page will be fuul of replays and reqvests. Keep up the good work.
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