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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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#2 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
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It sounds like there is going to be no replay value whatsoever
![]() No mission editor and scripted missions sounds like its all gona be over pritty fast... and its not gona be a case of falling back on multiplayer as i doubt there will be more then 5 people online at any one time. Aw well. I might just be looking at the glass half empty ![]()
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#3 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Scripted missions, no ME, vague areas of operation...it's a console GAME, not a sim. I am VERY disappointed. Been waiting on this since the first announcement. There is almost nothing cool for PC's anymore. Guess it's SH4, FSX and hopefully sometime soon, Black Shark (LOMAC).
![]() P/S..You guys should check out 'Call Of Juarez' if you like shooter games at all. Very difficult and lots of fun. |
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#4 | |
Silent Hunter
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I had a bad feeling this game was going to be scripted. I'm really starting to wonder why we hardly ever see dynamic campaigns for PC programs, whether it's first person shooters or simulators or whatever. Once you purchase a title it's only a matter of time before you know that the German sniper is always going to be hiding in THAT particular clock tower, every time you play for all eternity. What fun! ![]() ![]() Is it that devs just don't feel like making an effort? Maybe they're doing this deliberately so people get bored quickly and need to buy new titles to stay entertained? Strange that about a decade ago programmers could create software with semi-dynamic campaigns & excellent replayability and have it fit on 3 or 4 floppy disks. Nowadays we get multiple gig installs and an amazing dearth of talent. |
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#5 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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Graphically it looks a bit of a mixed bag. Overall I think SH4 looks better.
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#6 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
Downloads: 0
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Its pretty funny that you write off a game because it has scripted missions. You don't even have to try it and see if they've done something innovative with it, you decide is sux because it isn't dynamic (which for most of you means random).
As far as I can see, no one else is making a PT Boat product with an eye to historical detail, physics, and multiplayer. Perhaps you do? For my part, Akella makes very good games; perhaps reserving your negative opinions until you have experienced a demo, or the game itself, would be a better option.
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ENIGMA R.I.P. |
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#7 | |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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#8 | |
Silent Hunter
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#9 | ||
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
Downloads: 0
Uploads: 0
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Why don't you go make the game that no developer has the will, ability, intelligence, what have you, to make. Write out your design spec, pitch it, fund it, hire for it, create it. Not that you would actually ever do that, but I do wish you could experience some punk*ss climbing on his soapbox proclaiming that your game sux because you didn't do <insert your pet issue here>. The point is this: if you discourage people from purchasing a game in this very small and relatively unproductive gaming niche, you become a large part of the reason there aren't more games created for it. If it sells well but has enough communication from the community, you not only may see another game from them, but you will see changes. Witness the changes from Silent Hunter 2 - Silent Hunter 3: all community driven. But trust me, not from the whiners and complainers, but from the communicators. I'll stop here in case I'm guilty of "trying to teach a pig to read". ![]()
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#10 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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In general I agree that scripted = bad. However, there are exceptions.
Janes/EA did a fairly nice job with Longbow 2 back in the day. The campaign was a series of scripted missions, but they were branching (ie, the next one of several possible, depending on the outcome and events of the last), persistent (eg, things damaged or destroyed in the previous remained in that state for the next), and many of the elements were random or "multiple chance" (eg, probability that a given unit or event may or may not spawn/occur, if it does it may occur anywhere within a wide area, and it's behavior may follow one of several tactical plans or conform to one of several possible doctrines). All in all it worked. Now if these PT boat guys do something like this....? On the other hand, Longbow 2 was definitely an exception to the scripted = bad rule. I don't know if anyting like it has been done since. Unfortunately, most scripted mission sims are exactly what the gentleman with the complaint suggested. JD |
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#11 | |||
Silent Hunter
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I disagree with you about the merits of the game but you have a right to your opinion and I guess I have a right to mine. Not too sure I'm going to make inferences re: your personal character all because your opinion about a computer simulation differs from mine, but that's just me. Again, you are implying that in order to gain some moral right to criticize a product I have to create a PT boat game myself. Not sure I understand that. You're going to stop here? No way! You're on a roll, my friend. Keep it up.:rotfl: Last edited by iambecomelife; 10-05-07 at 07:15 PM. |
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#12 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
Downloads: 0
Uploads: 0
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Point was an intelligent person would get all the facts before forming an opinion, but like I said, trying to teach a pig to sing.
Complain away.
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#13 |
Pacific Aces Dev Team
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I don't know whether it is elsewhere also but here in Germany one can rent a few days (over a weekend) any new game at a video/DVD rental shop. Thus I make it with all new games which interest me, I try them a few days for less money to see if they convince me and how they fulfill my expectations and then I decide whether to buy them or not.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#14 | |
Silent Hunter
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Please note that I'm not calling you unintelligent, an egomaniac, etcetera because YOU seem to plan on purchasing it - that's your decision and I personally don't mind. |
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#15 |
Born to Run Silent
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Scripted missions or not, it's too early to judge the game. I've played some great subsims and naval sims that had scripted missions. They didn't have the longevity of an Aces or SH3, but I certainly enjoyed the game for several months.
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