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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jun 2008
Posts: 99
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I was on my 8th patrol tonight and once I got to my area to patrol, I found four carriers! Two were Taiho Fleet Carriers, the other two were Escort Carriers. I sunk two Taiho Fleet Carrires (35,000 tons each) with three torpedos each at 32ft running depth, I only had five forward torpedos and one in the rear. I had to move my boat a little to fire the last of six torpedos to finish the second fleet carrier which was leaning way over to one side. It felt great to sink two of those huge cities on water! I need to upgrade my FRAPS so I can take JPG pictures of these awesome sinkings!
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#2 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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How Often?
Not very. For me anyway. 'Cause...My orders usually call for attacks against merchant shipping so I avoid the task forces. ![]() I suppose if I were to actively hunt them there would be way more than historical levels of major warship contacs available though. Also the mod combos you have in play might(probably would) limit the number you might encounter I would think. Good job on those carriers. Keep up the good work.
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#3 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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I'll second Seminole's comments. I'm running TMO and RSRD (1.4). I've only run into warships occasionally and TFs very, very rarely. I don't engage warships as a rule usually cuz they're too far away and moving too fast. I tend to stay close to my assigned patrol area unless I have a strong lead taking me somewhere else.
The closest I came to engaging warships was an apparent TF in the Bungo Straits. I was patrolling the mouth and picked up a couple of small carriers with a substantial escort. I closed as quickly and stealthily as I could but had to go to flank to even have a chance. This promptly caught the attention of the escorts and I was forced to dive. Once underwater there was no way to keep up and by the time I was able to resurface they were long gone. ![]() |
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#4 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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Every once in a while, if you're running RSRDC, you'll get flash radio traffic warning you about an impending Japanese warship movement. They'll give you latitude and longitude, along with a date and time where you can probably intercept the transit. Once when I was heading out on patrol I got warning of a BB transfer from Rabaul back to the home islands, and the intercept was right on my way, so I hung around the intercept point for an extra day to see. Along came two Kongo BBs and two Akizuki DDs running in line astern. I fired 6 fish at the lead Kongo, hit with 5, sank it and evaded the escorts. Those reports are worth investigating, though not all seem to be accurate.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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![]() Quote:
![]() Well sounds like it was fun although not very 'realistic'. ![]() |
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#6 |
Gunner
![]() Join Date: Jun 2008
Posts: 99
Downloads: 1
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The thing that had me wondering is there must have been 15 warships surrounding only two merchent contacts, so I setup an attack run on the two merchant ships only to find the holly grail of fleet carriers. The seas were soo rough that is was difficult to get a visual on most of the convoy, no wonder why they never found me running at 2 knots in Silent Running. Next time I see a massive amount of warship contacts all group together, I'll be there!
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#7 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
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Congratulations! Must be a lucky week. I sunk a Shokaku class Sunday night (my first ship over 10,000 tons) after receiving an Ultra dispatch about an IJN task force being at a specific location in my neck of the woods. I submerged in front of the task force as it passed and fired off all four forward tubes at a heavy cruiser as it passed my Sargo class. Before they even finished their run I began to swing around my stern tubes to hopefully fire at another cruiser.
I managed to sink the CA and when I poked my scope up again there was a Shokaku class CV filling my scope picture! I fired all four stern shots at a 0 degree AOB with a guess at the speed and a range of 600 yards. It was beautiful! I had to endure about four hours of depth charging while I was as deep as I could go (175 feet) but it was awesome!!! Thanks Lurker for RSRDC and Duci for TMO - best patrol ever! |
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#8 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Good job Systemlord.
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#9 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Depends on the message from Pearl. If it says to sink merchant ships, that's what I do. If it says the Captain has full autonomy, then it's look out Tojo, you're gonna lose some of those precious battlewagons, and flattops before I head back to Hawaii.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#10 |
Planesman
![]() Join Date: May 2008
Posts: 196
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I run rfb & rsrdc and i only get big ships when i go port raiding
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Build a man a fire,,, keep him warm for a day. BUT, set a man on fire, keep him warm for the reat of his life !! http://s309.photobucket.com/albums/kk365/buddha95-3898http://battleflags.net/miniflags/Bat...ddha95_sig.jpg / ![]() |
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#11 | |
Gunner
![]() Join Date: Jun 2008
Posts: 99
Downloads: 1
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![]() Quote:
I understand this is just a sim, but it still feels really good having a once in a lifetime chance to sink something rarely found in this game! Few people have had a chance like this, but when the chance comes your way will you ignore it or will you give in and sink it? I actually thought SH4 was all about sinking big warships, just look at the intro to SH4. The intro shows something completely different from actual game play, miss leading as it is! Look at the game package, what does it show on the front? Do you see merchant ships on the front cover? Huh , well do yeah? ![]() |
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#12 |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
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Sadly the biggest warships I've managed to sink have been Destroyers; but man, the first one was one to remember:
I was in the SLOT in the Solomons and picked up a fast moving warship on sonar in heavy weather. I was sitting down at about 100ft just listening and waiting for the moon to come out. I think she was doing about 30kts but well within intercept range. I lined up for my first Dick O'Kane method try (the only manual targeting technique I've managed to get right), and came up to periscope depth. Seas rough and the sky ablaze with the setting sun (wish I'd grabbed a few screenshots). I set my TDC and launch a full spread as the DD passes 340º. A tense moment as I watch through the scope, waves regularly washing over it and obscuring my vision. And then, the awesome adrenaline rush and elation as 2 of the fish hit and break her back, sending her under. ![]() Sadly I lost that boat the following morning to 8 or 9 destroyers which were steaming line astern in clear weather when I tried the same thing.
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#13 |
Gunner
![]() Join Date: Jun 2008
Posts: 99
Downloads: 1
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I have a little problem here with my deck gun, last patrol I moved my deck gun from the Bow mounting to the rear on my Balao class sub. At that time I had two men assigned to the Bow mounted deck gun, now that I moved it to the rear of sub those two men assigned to the deck gun are nowhere to be seen! So I thought by putting the deck gun back to where it was from the beginning that the two men would be there, now when I give the order to "man the deck gun" no body ever mans the deck gun now and it reload VERY slow!! There is no slot for me to assign a crew member the deck gun, there just blank. What has happened???
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#14 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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First, RSRDC is the Run Silent Run Deep Campaign mod. It changes the layers around, making the ship traffic historical and altering the mission selection. It is wonderful.
Second, what you're currently experiencing is a known issue that has never been fixed. You can upgrade or downgrade your deck gun as much as you like without problems, but moving it from front to back (or vice versa) drops the crew slots from the position, and nobody seems to know why. Reload an earlier save; it's the only way to fix it.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#15 | |
Gunner
![]() Join Date: Jun 2008
Posts: 99
Downloads: 1
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![]() Quote:
Last edited by Systemlord; 08-06-08 at 05:46 PM. |
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