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Old 08-31-08, 08:37 AM   #1
SubBadger
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Default How the Hell'd You Get Aboard This Boat!

Hi All

Not being the most technical of gamers I'm sure I must be making a mess of my attempts at "search" not to find an answer without asking you this... but here goes none the less.

I've always loved the idea of Sub Sims, but this love seems doomed to be unrequited as it seems fair to say that they don't love me back. My grays and blues are unbalanced, which is to say that I don't have enough of the old "gray" matter, to be able to fathom a decent sim that'll take me out into the deep "blue"!

Sadly like "Homer Simpson" reacting back and forth to his lost TV signal, v's the acid rain pouring down outside, I seem doomed to run back and forth between the two. So that each re-watching of "Crimson Tide" or "The Hunt for Red October", sends me scurrying upstairs to re-install my battered copy of "Sub Command", only to discover once again that like Seaman Beaumonts Mozart on a keyboard, I have laboured to produce..... a biologic! (Actually..that'd be a step in the right direction.)

Not one to learn readily from my mistakes, I have just succombed to the overwhelming urge to buy "Dangerous Waters" and have just finished staring at the installed and 1.4'd result for an hour.

Perhaps I thought that the avaliability of multiple platforms might somehow increase my IQ? Perhaps I imagined that a box with different artwork on it might somehow increase my capacity to delve successfully into its secrets? What ever the reason might have been, I'm as stuck as I ever was. But this time I'm going to do something different...I'm going to ask you! (Yes.. I mean you at the back as well!)

I have two disks and a manual, (which turns out to be a fraction of the one on the disk and doesn't really give me much idea where to begin) but being strictly "hands on" I find it very difficult to sit in front of a given "station" and remember much of what I read minutes before.

In any case a quick glance at the more comprehensive online book, suggests that while it might tell me how to man a given station, (if I could only grasp it) it doesn't really tell me how to actually "use" it... if you see what I mean.

I'd really like to make a breakthrough this time. I'd really like for "Dangerous Waters" to be the sim I turn to after Denzil and Sean have whetted my appetite (incidentally.. I always do the same thing with "Top Gun" & "Falcon 4" as well!) but I need your help to do it.

Can anyone point me at an idiots guide? And I mean an IDIOTS guide here. I'm talking about a guide which will sit with me at a station and talk me step by step through it's arcane trickery, before moving onto the next station and so on and so forth.

Perhaps in one lesson I might learn how to identify a merchant, then in the next I might learn to track it, before finally a third teaches me how to destroy it! You see where I'm going with this right?

As it stands (and I appreciate this is my own shortcomings at play) I simply don't know how to begin or where to start! So I'm hoping that by delving into the collected wisdom of "SubSim" I might find someone who can get me in that door so I can join in the flippertastic fun.

All the best

Badger
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Old 08-31-08, 10:05 AM   #2
Molon Labe
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Quote:
Originally Posted by SubBadger
In any case a quick glance at the more comprehensive online book, suggests that while it might tell me how to man a given station, (if I could only grasp it) it doesn't really tell me how to actually "use" it... if you see what I mean.....

Perhaps in one lesson I might learn how to identify a merchant, then in the next I might learn to track it, before finally a third teaches me how to destroy it! You see where I'm going with this right?

As it stands (and I appreciate this is my own shortcomings at play) I simply don't know how to begin or where to start! So I'm hoping that by delving into the collected wisdom of "SubSim" I might find someone who can get me in that door so I can join in the flippertastic fun.

All the best

Badger
Your gripe about the manual is a legitimate one, and one that comes up somewhat frequently. I created a training mission/walkthrough awhile back that is directed at helping people with this sort of issue, although it is by no means is a substitute for RTFM, it's just a supplement.
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Old 08-31-08, 10:14 AM   #3
OneShot
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Well, first of all welcome aboard.

Now on to the subject at hand ... I would suggest you head over to www.subguru.com and grab the Notfallmappe (by Landlubber) as well as the TACMAN (by TimmyG00) the Seawolves Blue Book of Tactics. Next go to www.commanders-academy.com and grab the Airborne Ops Manual (by OneShot) and check out the various forums there especially the Tips&Tricks Vault. Furthermore a quick trip to the DW Wiki (linked at the CADC too) should be helpful as well.

Once you have all that collective wisdom I would say start on reading the Notfallmappe and branch out from there. For any subsequent questions feel free to drop in here or over at the CADC (Commanders Academy & Dive Center).

Cheers
OS
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Old 09-01-08, 05:27 AM   #4
SubBadger
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Many thanks for such quick replies.

Badger
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Old 09-01-08, 06:15 AM   #5
goldorak
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Frankly the best way to learn dangerous waters is to have someone play with you (an experienced player) in multiplayer over the course of several missions.
The manual and most of the literature out there is either too tecnical or its too basic in the sense that it doesn't explain the why of things.
The p-3 has a very good manual written by oneshot, for the subs you could always download the tacman of sub command (the general concepts apply equally well to dangerous waters).
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