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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
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Yeah, its like this:
One sunk for 4ktons or so, afterwards spotting a BIG convoy, using some care and time in order to intercept something from thereof. Succeeds after a s**tload of sneaking about, etc. followed by a carpload of DCs and all that nonsense. Well, all good so far because of us escaping without loss of limb and life, etc. and even succeeding in sinking the bugger for approx. 5000 tons or so. Was followed by us dashing due west until no contacts seen or any noticeable activity observed (the game was running smoothly at 1024xTC) and then saving and exiting (was some 500km+ from the coast too). The result: the aforementioned save crashes the game. Seriously, what IS THE F*NG POINT if this is how this, eh, "works"??? Or should we, rather, wait for DFTD to get somewhere??? All kudos to GWX et.al. But if the basic game is THIS f*d then what's the point? Rant off and all that + another disgruntled Kaleun signing off ehehh ![]() Last edited by msalama; 07-23-08 at 02:42 PM. |
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#2 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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PS. Oh, and was surfaced too and all the basics "in ordnung" so it wasn't that.
PPS. Bernard, of course ![]() |
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
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That would p*ss me off too. If it wasn't for GWX I'd throw the game out (far too many bugs in the stock product). It seems like it was written by somebody who was just learning programming. That's one of the things that's kept me from buying SH IV.
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#4 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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Msalama...mate
weve all been there....usually its a mod conflict that gets me....but its all infuriating. thing is.....when we say whats the point!!!...we know we cant resist loading the previous save and starting again!!!!.....this beast engulfs you:rotfl: :rotfl: tear your hair out....vent....kick the cat....but you know you'l be running on your deisels soon ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#5 |
Chief of the Boat
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Are you running the stock version or a version of GWX :hmm:
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#6 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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GWX 2.1 plus a coupla mods.
Cheers guys. I was SO p***ed off yesterday when I wrote the above! Plus thanks mods for editing the topic - was admittedly a bit strong... And yes, I of course loaded a previous save too & will soon be after that convoy AGAIN ![]() S! all. Yeah, the problem w/ SH3 - can't shoot it, can't live with it ![]() |
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#7 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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True. Am already as a matter of fact. ![]() |
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#8 |
Captain
![]() Join Date: Jan 2007
Posts: 544
Downloads: 9
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i play silent hunter since its release in 2005 and i almost never had save game problems i take care of saving far for potential saturated places that's all i've lots of mods installed i don't make the list there's a lot but in general i don't modify the dat files except where i can't do anything else i don't know if it comes from that but i can say i rarely have the wish of throwing the game from the windows far from that
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#9 | |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
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