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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Aug 2006
Posts: 23
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A new texture for the MH60
I created a new texture to the MH60 that I converted into MH60.dds but I wish I could have several texture available for the MH, then I ask myself how can I have different textures available?
I think we can create a new MH60 via DW edit placing the interface of the original but I do not know how to put my new texture while keeping the original available on the other MH60. Someone with an idea? ![]()
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#2 |
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![]() Join Date: Aug 2006
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Hello,
I created a clone of mh60 with a new texture. So I create an interface with the files of MH60 I edited the file controler.ini. After that I create the MH60 knighthawk via DW edict by cloning the object dialog and 3dobject. I set up the texture on MH61.dds and so I edited the file MH60.j3d and MH60_m.j3d to take into account the file MH61.dds and renamed MH61.j3d MH61_m.j3d and I've put in place in the file 3D Then via 3Dobject of dw edit I put up the link to the news. J3d But now when I start playing my rotor turning and another rotor that is not running and I do not know what to do .. ![]() Someone has an idea? Thanks in advance
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Cool i like it dont know what it is that causes the problem though. I do think you should get some more credits/reply posts for you attempts here.
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#4 |
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![]() ![]() i give you the link for download the texture Knighthawk version Desert CSAR version just put the "mh60.dds" and "mh60_d.dds" on file graphics/3D with cmputil. if you just put the textures in place there will be no problem with the rotor
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Ok will look into it when i have the time.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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