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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Community Units CTD problem...
I'm having a problem with the Community Units (GWX 2.1 ready) mod. It seems that each time that I've enabled the mod through JSGME my game will ctd at some point when I've saved in mid-patrol. These crashes rarely, if ever, happen right after the saved game is loaded. They always seem to happen after some time has passed; at least an hour or so. The last ctd occurred when I manually moved the IWO to the bridge & the one before that happened when I went to "change a record" on the gramaphone. I never save while submerged or near any land or objects (ships or aircraft) & always manually move crew around. I also don't add new mods in mid career or while out at sea. I'm using "stock" GWX 2.1 with the following mods enabled:
1) 2.1 bugfix 2) Interior Diving Angles (GWX compatible version) 3) Head4 by Anvart (gets rid of the ugly triangles on the crew's haircuts) 4) GWX - Capt. America's Icons 5) GWX - Colour Contacts 6) GWX - Enhanced Damage Effects 7) GWX - Lite Harbour Traffic 8) GWX - Integrated Orders 9) Lifeboats & Debris v3B 10) Red Nav Map Night Filter by Venatore 11) Red U-marker by Venatore 12) German Submarines Soundtrack for JSGME 13) Sub Image mod 14) Torpedo damage final by Ocean Blue. I also have the latest version of SH3 Cmdr with the GWX config files installed (correctly - I think). The game is very stable when the Community Unit unit isn't enabled. When I have enabled that mod I've always done it right after enabling the 2.1 bugfix. Any help would be appreciated as I'd really like to use the Community Units and it would be a pity ![]() Thanks... ![]() |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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A similar problem came up before, I don't use the mod but when you install these do you get a warning from JSGME if so then there is a clash, an existing mod file gets replaced by the new one, this can and usually causes problems, you will have to edit & combine the clashing mods, then enable this newly created one.
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#3 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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I've experienced something similar and have had to abandon Community Units ( and AOTD extra Units ). In my case the game seemed to crash when there was a lot of drain on video card power. I use an NVIDIA GeForce Go 7950 GTX (512 Mb) in a Dell XPS M1710 laptop with Intel Core2CPU T7600 @ 2.33 GHz and with 4 Gig of RAM.
It could be that your video set-up just isn't up to it. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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I don't get JSGME error messages when I've installed the Community Units mod.
By the looks of it I may have to abandon the Community Units mod too; it kind of p*sses me off too as I spent about 2 hours downloading it ![]() I guess that I can live with out the Community Units as GWX works pretty well on it's own. Thanks for the help... ![]() |
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#5 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
If you speak german you should take a look into german ubi-Forum. There complain several guies about problems with this mod. http://forums-de.ubi.com/eve/forums/...2/m/7261054366 Kind regards |
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#6 | ||
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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#7 | |||
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
I got these ships working: NKC4 NKF NKMV NLTR NTRS NFTRW_ Kind regards Last edited by A6Intruder; 07-15-08 at 11:30 PM. |
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#8 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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I think I was lucky have got Community Units (GWX 2.1 ready) mod working with corrections.
Adding the ships 1 by 1 and seeing if there's a CTD is a good idea. I can remember NF_boat_Y had no NF_boat_Y_sil and also the NF_boat_Y_en.log wasn't english:- [MUSEUM] Text=Boäoèçìeùeíèe: 75 ò|Äëèía: 27.5 ì|Øèpèía: 2.8 ì|Ocaäêa: 1.9 ì|Ma÷òa: 13.2 ì|Cêopocòü: 12 óçëoâ Have added sil and translated. Still working on it, improving the sils so they are all the same and at correct mast height etc. I don't think these would cause a CTD, but shows there are errors. It's a really good mod adding more variations. If your using firefox, get addon FoxLingo, it will translate the page into your language. Last edited by badwolf; 07-15-08 at 02:39 PM. |
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#9 |
Stowaway
Posts: n/a
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I have AOTD and community ships work ok
Have read those at Ubi A6intruder ![]() Also see this bigboywooly ![]() ![]() Geschrieben amdocument.write(''+ myTimeZone('Thu, 12 Jun 2008 00:58:59 GMT-0700', '12.06.2008 09:58')+''); 12.06.2008 09:58 Beitrag ausblendenApologies people Yes the ship pack was mine which I uploaded to FF while formatting computer There is no readme as was never intended for release but my own use Works ok in my GWX 2.1 install with AOTD Max units also RL has kept me away Maybe someone fix bugs and upload ? |
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#10 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Have a look at this thread, and also the one which I mentioned there and linked ... may help you with this.
http://www.subsim.com/radioroom/showthread.php?t=135848
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#11 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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I've never enabled the AOTD mod yet. I use the 2.1 bugfix & always enable that mod first. I also leave all the mods that I've chosen for the first patrol of a new career enabled & active during that whole career. There's just something about the Community Units mod that my pc doesn't seem to like. "Stock" GWX seems to be fine (very few crashes).
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#12 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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I'll have a better idea as to whether my problem is, indeed, a graphics card issue when I get a new power supply into my desk-top rig. That has twin NVIDIA GeForce Go 7950 cards in SLI format. If that can't handle it, I'll give up and buy a flight sim.
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#13 |
Chief of the Boat
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The Community Units mod should work fine in GWX2.1 provided it is installed AFTER the AOTD-AA-Ship-Schleuse-Bugfix mod.
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#14 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Is that bug fix a requirement for the CUM?
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#15 | ||
Chief of the Boat
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