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Old 07-17-08, 07:51 AM   #1
Von Manteuffel
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Default Can't find File

I'm running GWX 2.1 and SH3 Commander.

I want to have a go at changing the Radio Room interior, so went into my SH3 data folder to find "druck_radio_7.tga" I can't find it anywhere. It's not in any of the Tex folders. There are no "druck_radio" files in the Random folders in SH3 Commander. It seems not to be there, although the Radio Room appears perfect;y normal in game.

Help please.
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Old 07-17-08, 07:58 AM   #2
Reece
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It is embedded inside one of the dats, you should have a copy somewhere, I think it is in stock, there are a few mods for this about, just do a search, if you cant find just give me a list & I will pack them up & upload.
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Old 07-17-08, 12:43 PM   #3
Von Manteuffel
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Thank you, Reece.

I've finally found them. I tried a simple change - extracting the .TGA from the .DAT file using SH3 Unpacker, but when I came to re-pack the .TGA into the .DAT I received an error mesage which saisd that there was an error in the "string-length" and that the program couldn't proceed.

Any idea what I'm doing wrong? I was simply replacing the RAdio Room Poster with another, using PaintDotNet. The file I was inserting was a .jpg, but the whole thing saved successfully as a .TGA
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Old 07-17-08, 02:25 PM   #4
badwolf
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Hi Manteuffel
This is how I would do it, may help.

First copy/paste elsewhere the DAT file and work on that one.

TEST RUN
Note TGA position in DAT file.
Extract TGA and delete the TGA in DAT file. Re-pack the TGA in DAT file again.
Now I've proven that works with the "old TGA".

NEW TGA TROUBLE
If I was getting errors with new TGA I now know the "new TGA" is the problem.

One way of having correct TGA is with copy/paste
Note "old TGA" byte size.
Copy the "new TGA" and paste into the "old TGA" you extracted.
The "new TGA" should now have the "old TGA" settings.
re-Check byte size.
Re-pack.

That has usually worked for me.
Try that for now

p.s. I usually use "Gimp v2" to do this.
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Old 07-17-08, 06:17 PM   #5
Madox58
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Try Pack3D version 2.
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Old 07-17-08, 09:14 PM   #6
Reece
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Quote:
Try Pack3D version 2.
Yes I found that version works well, also make sure you have highlighted the tga texture node in Pack3D before you Import! otherwise just put the new tga into the data\Textures\TNormal\tex folder, this will override the internal dat one!
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