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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Ya know those search pattern things that no one uses? I know they're just simple text files (they modded a couple of em in GWX to traverse the canal). Far as I can tell, they're read at startup only.
![]() Would it require changing the source code to allow those pre-drawn nav plots to be loaded at runtime? Imagine what you could do if they could be loaded at runtime. :hmm: |
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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#5 |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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(Kind of related)
You know what would be great, a "Course Clock".
A Course Clock is basically a device where you set a predetermined pattern that it runs over your base course. In other words set heading 180 and it'll run whatever pattern you set while overall heading down that course baseline. Fleetboats had them.
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#6 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Ive never seen one, I just needed evasive maneuvers
for my shIII Uberboot mod. surface battles are buys enough without having one hand on the wheel too. so I made do with what there was. the three patterns would if done right work on North or south east or west and SE to NW and vice versa you would have to point the nose to at least orient the ship in the direction you needed it in or it may go 180 degrees in the wrong direction. given a little practice time with it I found it totally useful. it was meant for video makers really though. it was tedious to make though so I included a template for peops to make their own in with the mod. (BTW my shIII mods are coming down off my FF soon) ![]() ![]() ![]() |
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#7 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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The "Course Clock" comment is basically what I'm looking for. If those auto nav plot buttons loaded the course at runtime (when you click it in the game) you could easily keep a whole library of maneuvers to swap in as needed.
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