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Old 07-02-08, 11:11 PM   #1
MDV_4life
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Default Suggestion for a simple mod.

Hi,

First of all I'm not a modder myself so i'm only making a suggestion for you guys out there. Wouldn't it be handy if you could use a calculator like the ones in Window, a little square thingy. It would make some calculations a lot easier.

Well let me know if you would like it to be included in the game.

cheers
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Old 07-03-08, 06:00 AM   #2
Xantrokoles
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This is not possible IMO.

But you can minimize and calguate or you use a cheap handcalcuator

And I can recommen Mikhayl's AOB finder
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Old 07-03-08, 06:53 AM   #3
MDV_4life
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Quote:
Originally Posted by Xantrokoles
This is not possible IMO.

But you can minimize and calguate or you use a cheap handcalcuator

And I can recommen Mikhayl's AOB finder

Why can't the dev's integrate a calculator ? How do you mean it is not possible.
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Old 07-03-08, 07:06 AM   #4
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The game engine can't support it

Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
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Old 07-03-08, 07:08 AM   #5
MDV_4life
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Quote:
Originally Posted by Raptor1
The game engine can't support it

Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
So the game engine can handle a huge sub but not a tiny math device ?
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Old 07-03-08, 07:09 AM   #6
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Quote:
Originally Posted by MDV_4life
Quote:
Originally Posted by Raptor1
The game engine can't support it

Pretty much nobody around here is the "devs", just modders, as long as we don't have the source code we can't tamper with the engine...
So the game engine can handle a huge sub but not a tiny math device ?
Precisely, the engine wasn't designed to support a calculator, as opposed to submarines, which it was designed to support
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Old 07-03-08, 09:05 AM   #7
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Quote:
Originally Posted by Mikhayl
Anyway, it's a WWII sim, why would they include a digital calculator ?
But you can try this :
http://www.subsim.com/radioroom/show...ight=sliderule
Wow my eyes. That seems complicated for my little brain

Gonna look at it when i have time today , thanks
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Old 07-03-08, 07:30 PM   #8
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LOL...

I guess buying and using a simple little calculator is too difficult? :rotfl:
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Old 07-03-08, 07:34 PM   #9
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Quote:
Originally Posted by LukeFF
LOL...

I guess buying and using a simple little calculator is too difficult? :rotfl:
No I have one myself
But it seemed more 'profesional' to have one in a sub in 1943

:rotfl:

Well i guess i have to give up on this

Thanks for your lovely comment though

EDIT: just a question, ships that are sinking, are they really going that fast to the bottem, i mean like man that is fast sometimes.
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Old 07-03-08, 08:11 PM   #10
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Ships can and will sink like a rock if positive boyancy is completely destroyed.
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Old 07-04-08, 04:40 PM   #11
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Default Explain this word first :p

Quote:
Originally Posted by AVGWarhawk
Ships can and will sink like a rock if positive boyancy is completely destroyed.
My english is not so good so I have no idea what positive boyancy is

Cheers
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Old 07-04-08, 06:11 PM   #12
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Quote:
Originally Posted by MDV_4life
Quote:
Originally Posted by AVGWarhawk
Ships can and will sink like a rock if positive boyancy is completely destroyed.
My english is not so good so I have no idea what positive boyancy is

Cheers
Positive bouancy is a tendency to rise in the water to the surface

Neutral bouancy is to be so trimmed as to niether rise nor fall in the
water

negative bouancy is the tendency to sink in the water towards the bottom.

normally in submarines these are a function of ballast.

M
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Old 07-04-08, 06:20 PM   #13
MDV_4life
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Quote:
Originally Posted by Mush Martin
Quote:
Originally Posted by MDV_4life
Quote:
Originally Posted by AVGWarhawk
Ships can and will sink like a rock if positive boyancy is completely destroyed.
My english is not so good so I have no idea what positive boyancy is

Cheers
Positive bouancy is a tendency to rise in the water to the surface

Neutral bouancy is to be so trimmed as to niether rise nor fall in the
water

negative bouancy is the tendency to sink in the water towards the bottom.

normally in submarines these are a function of ballast.

M
Oh i see, sounds like a law of nature :p
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Old 07-04-08, 08:07 PM   #14
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What makes a ship float is the fact that it weighs less than the water it displaces. This is because it is hollow and filled with air. Replace the air with water and, well, if you ever get the chance drop a steel bar into the deep end of a pool sometime; see how fast it sinks to the bottom. Even wooden ships sink if you make holes in them, and they're made out of a substance that floats on its own.

As for electronic digital calculators, the first one wasn't made until the mid 1960s. The first pocket calculator wasn't made until about 1970, and cost around $400.

What the submarine captain in WW2 had at his disposal was the whiz-wheel, or circular sliderule. Hitman has made one you can download, assemble and use by hand, or joegrundman put one in his U-Jagd Tools mod, and OLC included it in his GUI mod. Both of those are for SH3, but Hitman's can be used with any game, because it's hand-held.

A digital calculator might be handy, but it's not something they had at their disposal back then.
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Old 07-06-08, 04:23 AM   #15
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Default time travel

They didn't have calculators back then. It was pencil and paper. I suggest that you try that and gain an appreciation of the work they had to do to get a hit. It also makes the hit SOOOO much more enjoyable.
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