![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
Damage texture Problem!
I hadn't received a direct hit from a deck gun for awhile and although the texture looks ok on the boat there is this cloud that follows just above, & when you dive this cloud floats just above the water but doesn't show above the horizon:
![]() ![]() ![]() Doesn't happen with ships only U-Boat, probably something to with the fact that the damage can be repaired on U-boats! Could it be the Particles.dat or Particles.dsd file? Not sure what mod I am looking for, anyone know about this problem and a fix? ![]()
__________________
Sub captains go down with their ship! Last edited by Reece; 07-09-08 at 01:16 AM. |
![]() |
![]() |
![]() |
#2 |
Black Magic
![]() |
![]()
the .val file for the subs has a controller called 'VisualDamage'. It's responsible for adding and keeping track of the 'dirt' marks on the sub. Maybe you have corrupt .val file? Does this happen on every sub?
Could also be from the effect used when the shell explodes on your sub from the particles.dat file. Do you have modified particles.dat file? Could be an ID conflict also. Particles.dsd file is responsible for sounds for the effects in particles.dat file. Actually just taking a look at the shells.sim file to refresh my memory shows that it calls for the effect when the 'explosion' happens. Do you have a modified shells.sim file? |
![]() |
![]() |
![]() |
#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
Good grief, that many files!
![]() ![]() The Val files are from Rubini's wake fix, Shells.sim is dated 2006, so not likely to be that. I went back in and reloaded the game but the effect and damage is gone, the U-boat is the 7c. ![]() Edit: Could this happen using GWX 2.1 U-boats & 1.03 Particles.dat
__________________
Sub captains go down with their ship! Last edited by Reece; 07-09-08 at 09:51 AM. |
![]() |
![]() |
![]() |
#4 | |
Black Magic
![]() |
![]() Quote:
Rubini's wake fix, not familiar with. |
|
![]() |
![]() |
![]() |
#5 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]() Quote:
Now as far as taking out mods I will just have to suck it and see there, I got to around 150 mods then after so many campaigns & patrols without errors I proclaimed it safe to just install all mods without JSGME to conserve space, This sort of thing always happens to me! ![]() I will have to find a small mission & try suicide to get some hits for a test! ![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#6 |
Black Magic
![]() |
![]()
JSGME is your friend here! I would do this then:
make a folder called damage_texture_testing in the MODS folder. Under this folder create the following heirarchy: \MODS\damage_texture_testing\data\Library \MODS\damage_texture_testing\data\Submarine \MODS\damage_texture_testing\data\Submarine\xxxxx (where xxxxx=sub) Then take an un-modified particles.dat file and place in the library folder above and enable your new 'mod' to test. If same problem then take shells.xxx (where xxx=.dat, .sim and .zon) and place in Library folder above (one at a time) and enable 'mod' to test. If same problem then take xxxx.val (where xxxx=sub) and place in Submarine\xxxx folder above and enable 'mod' to test. One of those should find the 'bug'. |
![]() |
![]() |
![]() |
#7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
I took a 1% hull damage from scraping the bottom of my boat. I saved and returned to my game later to find that I now had a smokey, little fire on the conning tower. It looked very similar to your pics. I did a dive and resurfaced to find the problem still persisted. I retunred to base and remove the mod. No problems since but I have not taken any damage yet. |
|
![]() |
![]() |
#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
@ von Zelda, No I haven't tried that but I might download it for a hint of the files he used, (found they were u-boat zon files) when you dived did you notice if you had the cloud floating above the U-boat on top of the water, looks funny when you speed it up and turn the U-boat, seeing this little cloud whizzing over the surface of the water!
![]() ![]() @ Racerboy, I have cut-n-pasted the method you describe, I will give it a go, though it will take awhile to narrow it down, thanks. ![]()
__________________
Sub captains go down with their ship! Last edited by Reece; 07-09-08 at 11:23 PM. |
![]() |
![]() |
![]() |
#9 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
When I reloaded game, small fire and smoke remained as first described. When you determine which mod is causing your problem, please post. It is possible that Thomsen's mod, which I removed, is not the culprit after all. |
|
![]() |
![]() |
#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
I'll do that, it's not the Particles.dat file! Next is the U-Boat files.
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#11 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
It is the only mod that I use that has .zon files! The file that affects me would be his NSS_Uboat7b.zon since I'm using a type 7b boat. |
|
![]() |
![]() |
#12 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]()
Ok just done a test using standard GWX 2.1 files with VIIC, tested using the following:
data\Submarine\NSS_Uboat7c\ all files data\Library\ Particles.dat, Particles.dsd, Materials.dat the 3 Shells files Problem is still there! ![]() ![]()
__________________
Sub captains go down with their ship! Last edited by Reece; 07-10-08 at 01:40 AM. |
![]() |
![]() |
![]() |
#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
I have understood nothing in your replies, but ...
i think speech about old graphics engine (particles system) problem ... in other words water reflection artefacts ...? :hmm: P.S. It happens not always (so obviously and brightly), but with all ships, planes and subs ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-11-08 at 01:49 AM. |
![]() |
![]() |
![]() |
#14 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]() Quote:
![]()
__________________
Sub captains go down with their ship! Last edited by Reece; 07-14-08 at 12:54 AM. |
|
![]() |
![]() |
![]() |
#15 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
Maybe i have not correctly understood you ... P.S. You can try to reduce water reflection ... maybe only for concrete object (or particles) ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-10-08 at 02:09 AM. |
||
![]() |
![]() |
![]() |
|
|