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Old 07-09-08, 12:01 AM   #1
Reece
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Damage texture Problem!

I hadn't received a direct hit from a deck gun for awhile and although the texture looks ok on the boat there is this cloud that follows just above, & when you dive this cloud floats just above the water but doesn't show above the horizon:



Doesn't happen with ships only U-Boat, probably something to with the fact that the damage can be repaired on U-boats! Could it be the Particles.dat or Particles.dsd file?
Not sure what mod I am looking for, anyone know about this problem and a fix?
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Old 07-09-08, 09:09 AM   #2
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the .val file for the subs has a controller called 'VisualDamage'. It's responsible for adding and keeping track of the 'dirt' marks on the sub. Maybe you have corrupt .val file? Does this happen on every sub?
Could also be from the effect used when the shell explodes on your sub from the particles.dat file. Do you have modified particles.dat file? Could be an ID conflict also.
Particles.dsd file is responsible for sounds for the effects in particles.dat file.
Actually just taking a look at the shells.sim file to refresh my memory shows that it calls for the effect when the 'explosion' happens. Do you have a modified shells.sim file?
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Old 07-09-08, 09:36 AM   #3
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Good grief, that many files! From what I know after a little checking is that the Particles.dsd file is from the Depthcharge shake mod, the Particles.dat, dated 12/2007 is a total mystery, I actually thought it might have been from one of your early SH4 effects mod, but went through them all & differ, this one is 465,748 bytes.
The Val files are from Rubini's wake fix, Shells.sim is dated 2006, so not likely to be that. I went back in and reloaded the game but the effect and damage is gone, the U-boat is the 7c.

Edit: Could this happen using GWX 2.1 U-boats & 1.03 Particles.dat
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Old 07-09-08, 10:02 AM   #4
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Quote:
Originally Posted by Reece
Good grief, that many files! From what I know after a little checking is that the Particles.dsd file is from the Depthcharge shake mod, the Particles.dat, dated 12/2007 is a total mystery, I actually thought it might have been from one of your early SH4 effects mod, but went through them all & differ, this one is 465,748 bytes.
The Val files are from Rubini's wake fix, Shells.sim is dated 2006, so not likely to be that. I went back in and reloaded the game but the effect and damage is gone, the U-boat is the 7c.

Edit: Could this happen using GWX 2.1 U-boats & 1.03 Particles.dat
Could be. Best thing is to roll back all mods and enable one by one and test to see if you still have the problem. Find which one is causing the problem and then investigate why. I would browse through all the mods in the MODS folders and see which ones are modifying the sub's .val files, the particles.dat file, and the shells.sim file (and shells.dat and shells.zon). I would target those first.
Rubini's wake fix, not familiar with.
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Old 07-09-08, 10:23 AM   #5
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Quote:
Rubini's wake fix, not familiar with.
That is the horrible texture that you get mainly in rough sea when you get the lines across the water across the Boats or ships, like water running over a step, thisis an old Stock problem.
Now as far as taking out mods I will just have to suck it and see there, I got to around 150 mods then after so many campaigns & patrols without errors I proclaimed it safe to just install all mods without JSGME to conserve space, This sort of thing always happens to me!
I will have to find a small mission & try suicide to get some hits for a test!
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Old 07-09-08, 10:35 AM   #6
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JSGME is your friend here! I would do this then:

make a folder called damage_texture_testing in the MODS folder. Under this folder create the following heirarchy:

\MODS\damage_texture_testing\data\Library
\MODS\damage_texture_testing\data\Submarine
\MODS\damage_texture_testing\data\Submarine\xxxxx (where xxxxx=sub)

Then take an un-modified particles.dat file and place in the library folder above and enable your new 'mod' to test.
If same problem then take shells.xxx (where xxx=.dat, .sim and .zon) and place in Library folder above (one at a time) and enable 'mod' to test.
If same problem then take xxxx.val (where xxxx=sub) and place in Submarine\xxxx folder above and enable 'mod' to test.
One of those should find the 'bug'.
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Old 07-09-08, 05:57 PM   #7
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Quote:
Originally Posted by Reece
Not sure what mod I am looking for, anyone know about this problem and a fix?
I don't mean to pick on any one person or on any one particular mod, but are you running Thomsen's No instant Death Screen Mod?

I took a 1% hull damage from scraping the bottom of my boat. I saved and returned to my game later to find that I now had a smokey, little fire on the conning tower. It looked very similar to your pics. I did a dive and resurfaced to find the problem still persisted. I retunred to base and remove the mod. No problems since but I have not taken any damage yet.
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Old 07-09-08, 11:02 PM   #8
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@ von Zelda, No I haven't tried that but I might download it for a hint of the files he used, (found they were u-boat zon files) when you dived did you notice if you had the cloud floating above the U-boat on top of the water, looks funny when you speed it up and turn the U-boat, seeing this little cloud whizzing over the surface of the water! Also if you exit to menu then reload the game this disappears, as well as the damage texture to the sub, this part may be normal anyway!
@ Racerboy, I have cut-n-pasted the method you describe, I will give it a go, though it will take awhile to narrow it down, thanks.
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Old 07-10-08, 12:29 AM   #9
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Quote:
Originally Posted by Reece
@ von Zelda, No I haven't tried that but I might download it for a hint of the files he used, (found they were u-boat zon files) when you dived did you notice if you had the cloud floating above the U-boat on top of the water, looks funny when you speed it up and turn the U-boat, seeing this little cloud whizzing over the surface of the water! Also if you exit to menu then reload the game this disappears, as well as the damage texture to the sub, this part may be normal anyway!
@ Racerboy, I have cut-n-pasted the method you describe, I will give it a go, though it will take awhile to narrow it down, thanks.
As boat went deeper, smoke above water began to disappear completely.

When I reloaded game, small fire and smoke remained as first described.

When you determine which mod is causing your problem, please post. It is possible that Thomsen's mod, which I removed, is not the culprit after all.
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Old 07-10-08, 12:33 AM   #10
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I'll do that, it's not the Particles.dat file! Next is the U-Boat files.
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Old 07-10-08, 12:48 AM   #11
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Quote:
Originally Posted by Reece
I'll do that, it's not the Particles.dat file! Next is the U-Boat files.
I checked the files in Thomsen's mod: No Instant Death

It is the only mod that I use that has .zon files! The file that affects me would be his NSS_Uboat7b.zon since I'm using a type 7b boat.
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Old 07-10-08, 12:58 AM   #12
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Ok just done a test using standard GWX 2.1 files with VIIC, tested using the following:
data\Submarine\NSS_Uboat7c\ all files
data\Library\ Particles.dat, Particles.dsd, Materials.dat the 3 Shells files
Problem is still there! The deeper you go the higher that cloud seems to go!
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Old 07-10-08, 01:23 AM   #13
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I have understood nothing in your replies, but ...
i think speech about old graphics engine (particles system) problem ...
in other words water reflection artefacts ...? :hmm:

P.S.
It happens not always (so obviously and brightly), but with all ships, planes and subs ...
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Last edited by Anvart; 07-11-08 at 01:49 AM.
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Old 07-10-08, 01:45 AM   #14
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Quote:
I have understood nothing in your replies, but ...
i think speech about old graphics engine (particles system) problem ...
in other words water reflection artefacts ...? :hmm:
Sorry I'm really not understanding what you mean Anvart, you mention water reflection artifacts, could you point to a file?
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Old 07-10-08, 01:48 AM   #15
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Quote:
Originally Posted by Reece
Quote:
I have understood nothing in your replies, but ...
i think speech about old graphics engine (particles system) problem ...
in other words water reflection artefacts ...? :hmm:
Sorry I'm really not understanding what you mean Anvart, you mention water reflection artifacts, could you point to a file, are you referring to the Scene.dat?
Look abouve (cyan) ...
Maybe i have not correctly understood you ...

P.S.
You can try to reduce water reflection ... maybe only for concrete object (or particles) ...
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